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Update gameplay leaderboard scores with the new design
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@ -15,8 +15,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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public GameplayLeaderboard()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.Both;
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Direction = FillDirection.Vertical;
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@ -29,32 +28,44 @@ namespace osu.Game.Screens.Play.HUD
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/// <summary>
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/// Adds a player to the leaderboard.
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/// </summary>
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/// <param name="currentScore">The bindable current score of the player.</param>
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/// <param name="totalScore">A bindable of the player's total score.</param>
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/// <param name="accuracy">A bindable of the player's accuracy.</param>
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/// <param name="combo">A bindable of the player's current combo.</param>
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/// <param name="user">The player.</param>
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public void AddPlayer([NotNull] BindableDouble currentScore, [NotNull] User user)
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public void AddPlayer([NotNull] IBindableNumber<double> totalScore,
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[NotNull] IBindableNumber<double> accuracy,
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[NotNull] IBindableNumber<int> combo,
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[NotNull] User user)
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{
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var scoreItem = addScore(currentScore.Value, user);
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currentScore.ValueChanged += s => scoreItem.TotalScore = s.NewValue;
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AddPlayer(totalScore, accuracy, combo, user, false);
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}
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private GameplayLeaderboardScore addScore(double totalScore, User user)
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/// <summary>
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/// Adds a player to the leaderboard.
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/// </summary>
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/// <param name="totalScore">A bindable of the player's total score.</param>
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/// <param name="accuracy">A bindable of the player's accuracy.</param>
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/// <param name="combo">A bindable of the player's current combo.</param>
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/// <param name="user">The player.</param>
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/// <param name="localUser">Whether the provided <paramref name="user"/> is the local user.</param>
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protected void AddPlayer([NotNull] IBindableNumber<double> totalScore,
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[NotNull] IBindableNumber<double> accuracy,
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[NotNull] IBindableNumber<int> combo,
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[NotNull] User user, bool localUser) => Schedule(() =>
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{
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var scoreItem = new GameplayLeaderboardScore
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Add(new GameplayLeaderboardScore(user, localUser)
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{
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User = user,
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TotalScore = totalScore,
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OnScoreChange = updateScores,
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};
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TotalScore = { BindTarget = totalScore },
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Accuracy = { BindTarget = accuracy },
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Combo = { BindTarget = combo },
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});
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Add(scoreItem);
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updateScores();
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return scoreItem;
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}
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totalScore.BindValueChanged(_ => updateScores(), true);
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});
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private void updateScores()
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{
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var orderedByScore = this.OrderByDescending(i => i.TotalScore).ToList();
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var orderedByScore = this.OrderByDescending(i => i.TotalScore.Value).ToList();
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for (int i = 0; i < Count; i++)
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{
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