mirror of
https://github.com/osukey/osukey.git
synced 2025-04-29 02:37:25 +09:00
Fix incorrect async continuation causing tournament client to not enable save button
This commit is contained in:
parent
2075583313
commit
0fb12508f0
@ -70,7 +70,7 @@ namespace osu.Game.Tournament
|
|||||||
|
|
||||||
private async Task checkForChanges()
|
private async Task checkForChanges()
|
||||||
{
|
{
|
||||||
string serialisedLadder = await Task.Run(() => tournamentGame.GetSerialisedLadder()).ConfigureAwait(false);
|
string serialisedLadder = await Task.Run(() => tournamentGame.GetSerialisedLadder()).ConfigureAwait(true);
|
||||||
|
|
||||||
// If a save hasn't been triggered by the user yet, populate the initial value
|
// If a save hasn't been triggered by the user yet, populate the initial value
|
||||||
lastSerialisedLadder ??= serialisedLadder;
|
lastSerialisedLadder ??= serialisedLadder;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user