Add the ability to add new ControlPoint types to existing groups

This commit is contained in:
Dean Herbert
2019-10-27 15:19:36 +09:00
parent de69665a46
commit 0fba272e78
9 changed files with 346 additions and 214 deletions

View File

@ -0,0 +1,44 @@
using osu.Framework.Allocation;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Timing
{
internal class SampleSection : Section<SampleControlPoint>
{
private OsuSpriteText bank;
private OsuSpriteText volume;
[BackgroundDependencyLoader]
private void load()
{
Flow.AddRange(new[]
{
bank = new OsuSpriteText(),
volume = new OsuSpriteText(),
});
}
protected override SampleControlPoint CreatePoint()
{
var reference = Beatmap.Value.Beatmap.ControlPointInfo.SamplePointAt(SelectedGroup.Value.Time);
return new SampleControlPoint
{
SampleBank = reference.SampleBank,
SampleVolume = reference.SampleVolume,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
ControlPoint.BindValueChanged(point =>
{
bank.Text = $"Bank: {point.NewValue?.SampleBank}";
volume.Text = $"Volume: {point.NewValue?.SampleVolume}";
});
}
}
}