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Remove newline
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@ -55,7 +55,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
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}
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CatchHitObject lastObject = null;
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foreach (var hitObject in beatmap.HitObjects.OfType<CatchHitObject>())
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