mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Implement beatmap card difficulty list
This commit is contained in:
103
osu.Game/Beatmaps/Drawables/Cards/BeatmapCardDifficultyList.cs
Normal file
103
osu.Game/Beatmaps/Drawables/Cards/BeatmapCardDifficultyList.cs
Normal file
@ -0,0 +1,103 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables.Cards
|
||||
{
|
||||
public class BeatmapCardDifficultyList : CompositeDrawable
|
||||
{
|
||||
public BeatmapCardDifficultyList(IBeatmapSetInfo beatmapSetInfo)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
FillFlowContainer flow;
|
||||
|
||||
InternalChild = flow = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 3)
|
||||
};
|
||||
|
||||
bool firstGroup = true;
|
||||
|
||||
foreach (var group in beatmapSetInfo.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID).OrderBy(group => group.Key))
|
||||
{
|
||||
if (!firstGroup)
|
||||
{
|
||||
flow.Add(Empty().With(s =>
|
||||
{
|
||||
s.RelativeSizeAxes = Axes.X;
|
||||
s.Height = 4;
|
||||
}));
|
||||
}
|
||||
|
||||
foreach (var difficulty in group.OrderBy(b => b.StarRating))
|
||||
flow.Add(new BeatmapCardDifficultyRow(difficulty));
|
||||
|
||||
firstGroup = false;
|
||||
}
|
||||
}
|
||||
|
||||
private class BeatmapCardDifficultyRow : CompositeDrawable
|
||||
{
|
||||
private readonly IBeatmapInfo beatmapInfo;
|
||||
|
||||
public BeatmapCardDifficultyRow(IBeatmapInfo beatmapInfo)
|
||||
{
|
||||
this.beatmapInfo = beatmapInfo;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(4, 0),
|
||||
Children = new[]
|
||||
{
|
||||
(rulesets.GetRuleset(beatmapInfo.Ruleset.OnlineID)?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }).With(icon =>
|
||||
{
|
||||
icon.Anchor = icon.Origin = Anchor.CentreLeft;
|
||||
icon.Size = new Vector2(16);
|
||||
}),
|
||||
new StarRatingDisplay(new StarDifficulty(beatmapInfo.StarRating, 0), StarRatingDisplaySize.Small)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft
|
||||
},
|
||||
new LinkFlowContainer(s =>
|
||||
{
|
||||
s.Font = OsuFont.Default.With(size: 14, weight: FontWeight.SemiBold);
|
||||
}).With(d =>
|
||||
{
|
||||
d.AutoSizeAxes = Axes.Both;
|
||||
d.Anchor = Anchor.CentreLeft;
|
||||
d.Origin = Anchor.CentreLeft;
|
||||
d.Padding = new MarginPadding { Bottom = 2 };
|
||||
d.AddLink(beatmapInfo.DifficultyName, LinkAction.OpenBeatmap, beatmapInfo.OnlineID.ToString());
|
||||
})
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user