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Show "locally modified" pill when local modifications have been made
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@ -121,7 +121,8 @@ namespace osu.Game.Beatmaps
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OnlineID = -1;
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LastOnlineUpdate = null;
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OnlineMD5Hash = string.Empty;
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Status = BeatmapOnlineStatus.None;
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if (Status != BeatmapOnlineStatus.LocallyModified)
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Status = BeatmapOnlineStatus.None;
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}
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#region Properties we may not want persisted (but also maybe no harm?)
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