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Fix blueprint showing even when mouse outside of container
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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base.UpdatePosition(screenSpacePosition);
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if (PlacementBegun)
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if (PlacementActive)
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{
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var endTime = TimeAt(screenSpacePosition);
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@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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public override void UpdatePosition(Vector2 screenSpacePosition)
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{
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if (!PlacementBegun)
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if (!PlacementActive)
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Column = ColumnAt(screenSpacePosition);
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if (Column == null) return;
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