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Fix blueprint showing even when mouse outside of container
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@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private void beginCurve()
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{
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BeginPlacement();
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BeginPlacement(commitStart: true);
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setState(PlacementState.Body);
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}
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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if (e.Button != MouseButton.Left)
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return false;
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BeginPlacement();
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BeginPlacement(commitStart: true);
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piece.FadeTo(1f, 150, Easing.OutQuint);
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isPlacingEnd = true;
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