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Add generation comment
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@ -118,6 +118,7 @@ namespace osu.Game.Rulesets.Objects
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if (d >= length - minDistanceFromEnd)
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break;
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// Always generate ticks from the start of the path rather than the span to ensure that ticks in repeat spans are positioned identically to those in non-repeat spans
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var pathProgress = d / length;
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var timeProgress = reversed ? 1 - pathProgress : pathProgress;
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