Add debounce logic in several places

This commit is contained in:
smoogipoo
2019-11-15 17:58:47 +09:00
parent 1b4bcb81c8
commit 10287eb66d
2 changed files with 26 additions and 2 deletions

View File

@ -9,6 +9,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Threading;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osuTK;
@ -62,7 +63,10 @@ namespace osu.Game.Screens.Multi.Lounge.Components
protected override void LoadComplete()
{
filter?.BindValueChanged(f => Filter(f.NewValue), true);
filter?.BindValueChanged(f => scheduleFilter());
if (filter != null)
Filter(filter.Value);
}
public void Filter(FilterCriteria criteria)
@ -89,6 +93,17 @@ namespace osu.Game.Screens.Multi.Lounge.Components
});
}
private ScheduledDelegate scheduledFilter;
private void scheduleFilter()
{
if (filter == null)
return;
scheduledFilter?.Cancel();
scheduledFilter = Scheduler.AddDelayed(() => Filter(filter.Value), 200);
}
private void addRooms(IEnumerable<Room> rooms)
{
foreach (var r in rooms)