Add disabled state to menu items

This commit is contained in:
smoogipoo
2020-04-15 15:50:19 +09:00
parent 2af2a49f22
commit 102c1d9095
3 changed files with 118 additions and 5 deletions

View File

@ -42,6 +42,8 @@ namespace osu.Game.Graphics.UserInterface
BackgroundColourHover = Color4Extensions.FromHex(@"172023");
updateTextColour();
Item.Action.BindDisabledChanged(_ => updateState(), true);
}
private void updateTextColour()
@ -65,19 +67,33 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(HoverEvent e)
{
sampleHover.Play();
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
text.BoldText.FadeOut(transition_length, Easing.OutQuint);
text.NormalText.FadeIn(transition_length, Easing.OutQuint);
updateState();
base.OnHoverLost(e);
}
private void updateState()
{
Alpha = Item.Action.Disabled ? 0.2f : 1;
if (IsHovered && !Item.Action.Disabled)
{
sampleHover.Play();
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
}
else
{
text.BoldText.FadeOut(transition_length, Easing.OutQuint);
text.NormalText.FadeIn(transition_length, Easing.OutQuint);
}
}
protected override bool OnClick(ClickEvent e)
{
sampleClick.Play();