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Move rest of ScrollingPlayfield into ScrollingRulesetContainer
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@ -14,6 +14,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// </summary>
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IBindable<ScrollingDirection> Direction { get; }
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/// <summary>
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///
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/// </summary>
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IBindable<double> TimeRange { get; }
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/// <summary>
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/// The algorithm which controls <see cref="HitObject"/> positions and sizes.
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/// </summary>
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