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Move rest of ScrollingPlayfield into ScrollingRulesetContainer
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@ -21,10 +21,13 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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protected override ScrollAlgorithm ScrollAlgorithm => ScrollAlgorithm.Constant;
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protected override bool UserScrollSpeedAdjustment => false;
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public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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Direction.Value = ScrollingDirection.Down;
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TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
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}
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
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