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https://github.com/osukey/osukey.git
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Move rest of ScrollingPlayfield into ScrollingRulesetContainer
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@ -1,12 +1,12 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Input.Bindings;
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@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Mania.UI
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hitObject.AccentColour = AccentColour;
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hitObject.OnNewResult += OnNewResult;
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HitObjects.Add(hitObject);
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HitObjectContainer.Add(hitObject);
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}
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internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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@ -154,10 +154,10 @@ namespace osu.Game.Rulesets.Mania.UI
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return false;
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var nextObject =
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HitObjects.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
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HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
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// fallback to non-alive objects to find next off-screen object
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HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
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HitObjects.Objects.LastOrDefault();
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HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
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HitObjectContainer.Objects.LastOrDefault();
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nextObject?.PlaySamples();
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@ -1,13 +1,11 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -42,7 +40,6 @@ namespace osu.Game.Rulesets.Mania.UI
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for (int i = 0; i < stageDefinitions.Count; i++)
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{
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var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
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newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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playfieldGrid.Content[0][i] = newStage;
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@ -69,11 +66,5 @@ namespace osu.Game.Rulesets.Mania.UI
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return null;
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}
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[BackgroundDependencyLoader]
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private void load(ManiaConfigManager maniaConfig)
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{
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maniaConfig.BindWith(ManiaSetting.ScrollTime, VisibleTimeRange);
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}
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}
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}
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@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Mania.UI
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Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
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configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
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Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
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}
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protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
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@ -144,8 +144,6 @@ namespace osu.Game.Rulesets.Mania.UI
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public void AddColumn(Column c)
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{
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c.VisibleTimeRange.BindTo(VisibleTimeRange);
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topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
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columnFlow.Add(c);
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AddNested(c);
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