Move rest of ScrollingPlayfield into ScrollingRulesetContainer

This commit is contained in:
smoogipoo
2018-11-07 17:24:05 +09:00
parent e7969ecec7
commit 10543cf1b6
16 changed files with 104 additions and 113 deletions

View File

@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input.Bindings;
@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Mania.UI
hitObject.AccentColour = AccentColour;
hitObject.OnNewResult += OnNewResult;
HitObjects.Add(hitObject);
HitObjectContainer.Add(hitObject);
}
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
@ -154,10 +154,10 @@ namespace osu.Game.Rulesets.Mania.UI
return false;
var nextObject =
HitObjects.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
// fallback to non-alive objects to find next off-screen object
HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
HitObjects.Objects.LastOrDefault();
HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
HitObjectContainer.Objects.LastOrDefault();
nextObject?.PlaySamples();

View File

@ -1,13 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
@ -42,7 +40,6 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
playfieldGrid.Content[0][i] = newStage;
@ -69,11 +66,5 @@ namespace osu.Game.Rulesets.Mania.UI
return null;
}
[BackgroundDependencyLoader]
private void load(ManiaConfigManager maniaConfig)
{
maniaConfig.BindWith(ManiaSetting.ScrollTime, VisibleTimeRange);
}
}
}

View File

@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Mania.UI
Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
}
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)

View File

@ -144,8 +144,6 @@ namespace osu.Game.Rulesets.Mania.UI
public void AddColumn(Column c)
{
c.VisibleTimeRange.BindTo(VisibleTimeRange);
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
columnFlow.Add(c);
AddNested(c);