mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Merge remote-tracking branch 'upstream/master' into song-select-filtering
This commit is contained in:
@ -130,7 +130,7 @@ namespace osu.Game.Screens
|
||||
{
|
||||
if (nextOsu != null)
|
||||
//We need to use MakeCurrent in case we are jumping up multiple game modes.
|
||||
nextOsu.Background.MakeCurrent();
|
||||
nextOsu.Background?.MakeCurrent();
|
||||
else
|
||||
Background.Exit();
|
||||
}
|
||||
|
45
osu.Game/Screens/Play/FailDialog.cs
Normal file
45
osu.Game/Screens/Play/FailDialog.cs
Normal file
@ -0,0 +1,45 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
class FailDialog : OsuGameMode
|
||||
{
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
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||||
|
||||
private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
|
||||
|
||||
public FailDialog()
|
||||
{
|
||||
Add(new SpriteText
|
||||
{
|
||||
Text = "You failed!",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 50
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
Background.Schedule(() => (Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000));
|
||||
}
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
{
|
||||
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
}
|
||||
}
|
@ -24,6 +24,7 @@ using osu.Game.Screens.Ranking;
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using osu.Game.Configuration;
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using osu.Framework.Configuration;
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using System;
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using OpenTK.Graphics;
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|
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namespace osu.Game.Screens.Play
|
||||
{
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@ -31,7 +32,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
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public bool Autoplay;
|
||||
|
||||
protected override BackgroundMode CreateBackground() => null;
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
|
||||
|
||||
internal override bool ShowOverlays => false;
|
||||
|
||||
@ -96,8 +97,12 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
hitRenderer = ruleset.CreateHitRendererWith(beatmap.HitObjects);
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||||
|
||||
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
|
||||
hitRenderer.OnJudgement += scoreProcessor.AddJudgement;
|
||||
hitRenderer.OnAllJudged += hitRenderer_OnAllJudged;
|
||||
hitRenderer.OnAllJudged += onPass;
|
||||
|
||||
//bind ScoreProcessor to ourselves (for a fail situation)
|
||||
scoreProcessor.Failed += onFail;
|
||||
|
||||
if (Autoplay)
|
||||
hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Hit));
|
||||
@ -132,7 +137,7 @@ namespace osu.Game.Screens.Play
|
||||
});
|
||||
}
|
||||
|
||||
private void hitRenderer_OnAllJudged()
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||||
private void onPass()
|
||||
{
|
||||
Delay(1000);
|
||||
Schedule(delegate
|
||||
@ -145,6 +150,19 @@ namespace osu.Game.Screens.Play
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||||
});
|
||||
}
|
||||
|
||||
private void onFail()
|
||||
{
|
||||
Content.FadeColour(Color4.Red, 500);
|
||||
sourceClock.Stop();
|
||||
|
||||
Delay(500);
|
||||
Schedule(delegate
|
||||
{
|
||||
ValidForResume = false;
|
||||
Push(new FailDialog());
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
@ -167,50 +185,5 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
Background?.FadeTo((100f - dimLevel) / 100, 800);
|
||||
}
|
||||
|
||||
class PlayerInputManager : UserInputManager
|
||||
{
|
||||
public PlayerInputManager(BasicGameHost host)
|
||||
: base(host)
|
||||
{
|
||||
}
|
||||
|
||||
bool leftViaKeyboard;
|
||||
bool rightViaKeyboard;
|
||||
Bindable<bool> mouseDisabled;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons)
|
||||
?? new Bindable<bool>(false);
|
||||
}
|
||||
|
||||
protected override void TransformState(InputState state)
|
||||
{
|
||||
base.TransformState(state);
|
||||
|
||||
if (state.Keyboard != null)
|
||||
{
|
||||
leftViaKeyboard = state.Keyboard.Keys.Contains(Key.Z);
|
||||
rightViaKeyboard = state.Keyboard.Keys.Contains(Key.X);
|
||||
}
|
||||
|
||||
MouseState mouse = (MouseState)state.Mouse;
|
||||
if (state.Mouse != null)
|
||||
{
|
||||
if (mouseDisabled.Value)
|
||||
{
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = false;
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = false;
|
||||
}
|
||||
|
||||
if (leftViaKeyboard)
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
|
||||
if (rightViaKeyboard)
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
56
osu.Game/Screens/Play/PlayerInputManager.cs
Normal file
56
osu.Game/Screens/Play/PlayerInputManager.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Configuration;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
class PlayerInputManager : UserInputManager
|
||||
{
|
||||
public PlayerInputManager(BasicGameHost host)
|
||||
: base(host)
|
||||
{
|
||||
}
|
||||
|
||||
bool leftViaKeyboard;
|
||||
bool rightViaKeyboard;
|
||||
Bindable<bool> mouseDisabled;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons)
|
||||
?? new Bindable<bool>(false);
|
||||
}
|
||||
|
||||
protected override void TransformState(InputState state)
|
||||
{
|
||||
base.TransformState(state);
|
||||
|
||||
if (state.Keyboard != null)
|
||||
{
|
||||
leftViaKeyboard = state.Keyboard.Keys.Contains(Key.Z);
|
||||
rightViaKeyboard = state.Keyboard.Keys.Contains(Key.X);
|
||||
}
|
||||
|
||||
var mouse = (Framework.Input.MouseState)state.Mouse;
|
||||
if (state.Mouse != null)
|
||||
{
|
||||
if (mouseDisabled.Value)
|
||||
{
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = false;
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = false;
|
||||
}
|
||||
|
||||
if (leftViaKeyboard)
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
|
||||
if (rightViaKeyboard)
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,22 +1,23 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Database;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Database;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using System.Collections;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -297,6 +298,17 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
public void SelectRandom()
|
||||
{
|
||||
if (groups.Count < 1)
|
||||
return;
|
||||
BeatmapGroup group = groups[RNG.Next(groups.Count)];
|
||||
BeatmapPanel panel = group?.BeatmapPanels.First();
|
||||
if (panel == null)
|
||||
return;
|
||||
SelectGroup(group, panel);
|
||||
}
|
||||
|
||||
public IEnumerator<BeatmapGroup> GetEnumerator()
|
||||
|
115
osu.Game/Screens/Select/Footer.cs
Normal file
115
osu.Game/Screens/Select/Footer.cs
Normal file
@ -0,0 +1,115 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class Footer : Container
|
||||
{
|
||||
private Box modeLight;
|
||||
|
||||
private const float play_song_select_button_width = 100;
|
||||
private const float play_song_select_button_height = 50;
|
||||
|
||||
public const int TRANSITION_LENGTH = 300;
|
||||
|
||||
private const float padding = 80;
|
||||
|
||||
public Action OnBack;
|
||||
public Action OnStart;
|
||||
|
||||
private FlowContainer buttons;
|
||||
|
||||
public void AddButton(string text, Color4 colour, Action action)
|
||||
{
|
||||
var button = new FooterButton
|
||||
{
|
||||
Text = text,
|
||||
Height = play_song_select_button_height,
|
||||
Width = play_song_select_button_width,
|
||||
SelectedColour = colour,
|
||||
DeselectedColour = colour.Opacity(0.5f),
|
||||
};
|
||||
|
||||
button.Hovered = () => updateModeLight(button);
|
||||
button.HoverLost = () => updateModeLight();
|
||||
button.Action = action;
|
||||
buttons.Add(button);
|
||||
}
|
||||
|
||||
private void updateModeLight(FooterButton button = null)
|
||||
{
|
||||
modeLight.FadeColour(button?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
public Footer()
|
||||
{
|
||||
const float bottomToolHeight = 50;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = bottomToolHeight;
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = Vector2.One,
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
},
|
||||
modeLight = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 3,
|
||||
Position = new Vector2(0, -3),
|
||||
},
|
||||
new OsuLogo()
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Scale = new Vector2(0.4f),
|
||||
Position = new Vector2(-70, -25),
|
||||
Action = () => OnStart?.Invoke()
|
||||
},
|
||||
new BackButton
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Action = () => OnBack?.Invoke(),
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
Spacing = new Vector2(padding, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
||||
buttons = new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
Spacing = new Vector2(0.2f, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
updateModeLight();
|
||||
}
|
||||
}
|
||||
}
|
117
osu.Game/Screens/Select/FooterButton.cs
Normal file
117
osu.Game/Screens/Select/FooterButton.cs
Normal file
@ -0,0 +1,117 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class FooterButton : ClickableContainer
|
||||
{
|
||||
private static readonly Vector2 shearing = new Vector2(0.15f, 0);
|
||||
|
||||
public string Text
|
||||
{
|
||||
get { return spriteText?.Text; }
|
||||
set
|
||||
{
|
||||
if (spriteText != null)
|
||||
spriteText.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 deselectedColour;
|
||||
public Color4 DeselectedColour
|
||||
{
|
||||
get { return deselectedColour; }
|
||||
set
|
||||
{
|
||||
deselectedColour = value;
|
||||
if(light.Colour != SelectedColour)
|
||||
light.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 selectedColour;
|
||||
public Color4 SelectedColour
|
||||
{
|
||||
get { return selectedColour; }
|
||||
set
|
||||
{
|
||||
selectedColour = value;
|
||||
box.Colour = selectedColour;
|
||||
}
|
||||
}
|
||||
|
||||
private SpriteText spriteText;
|
||||
private Box box;
|
||||
private Box light;
|
||||
|
||||
public FooterButton()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = shearing,
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
Colour = Color4.White,
|
||||
Alpha = 0,
|
||||
},
|
||||
light = new Box
|
||||
{
|
||||
Shear = shearing,
|
||||
Height = 4,
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
spriteText = new SpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public Action Hovered;
|
||||
public Action HoverLost;
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
Hovered?.Invoke();
|
||||
light.ScaleTo(new Vector2(1, 2), Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
light.FadeColour(SelectedColour, Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
HoverLost?.Invoke();
|
||||
light.ScaleTo(new Vector2(1, 1), Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
light.FadeColour(DeselectedColour, Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
box.FadeOut(Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
box.FadeTo(0.3f, Footer.TRANSITION_LENGTH * 2, EasingTypes.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
box.ClearTransformations();
|
||||
box.Alpha = 1;
|
||||
box.FadeOut(Footer.TRANSITION_LENGTH * 3, EasingTypes.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -14,12 +14,10 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -28,6 +26,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Graphics;
|
||||
@ -57,6 +56,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private List<BeatmapGroup> beatmapGroups;
|
||||
|
||||
private Footer footer;
|
||||
|
||||
class WedgeBackground : Container
|
||||
{
|
||||
public WedgeBackground()
|
||||
@ -154,41 +155,17 @@ namespace osu.Game.Screens.Select
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding { Top = 20, Right = 20, },
|
||||
},
|
||||
new Container
|
||||
footer = new Footer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = bottomToolHeight,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = Vector2.One,
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
},
|
||||
new BackButton
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
//RelativeSizeAxes = Axes.Y,
|
||||
Action = () => Exit()
|
||||
},
|
||||
new Button
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 100,
|
||||
Text = "Play",
|
||||
Colour = colours.Pink,
|
||||
Action = start
|
||||
},
|
||||
}
|
||||
OnBack = Exit,
|
||||
OnStart = start,
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
footer.AddButton(@"mods", colours.Yellow, null);
|
||||
footer.AddButton(@"random", colours.Green, carousel.SelectRandom);
|
||||
footer.AddButton(@"options", colours.Blue, null);
|
||||
|
||||
if (osuGame != null)
|
||||
{
|
||||
playMode = osuGame.PlayMode;
|
||||
@ -344,14 +321,10 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
|
||||
changeBackground(beatmap);
|
||||
|
||||
selectBeatmap(beatmap.BeatmapInfo);
|
||||
}
|
||||
|
||||
private void selectBeatmap(BeatmapInfo beatmap)
|
||||
{
|
||||
carousel.SelectBeatmap(beatmap);
|
||||
}
|
||||
private void selectBeatmap(BeatmapInfo beatmap) => carousel.SelectBeatmap(beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// selection has been changed as the result of interaction with the carousel.
|
||||
|
Reference in New Issue
Block a user