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Use separate classes for old and new catcher legacy skin element
- Fix catcher texture animation is reset for legacy old catcher skin
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37
osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatcherOld.cs
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37
osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatcherOld.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public class LegacyCatcherOld : CompositeDrawable, ICatcherPiece
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{
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public Texture CurrentTexture => (InternalChild as TextureAnimation)?.CurrentFrame ?? (InternalChild as Sprite)?.Texture;
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public LegacyCatcherOld()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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InternalChild = skin.GetAnimation(@"fruit-ryuuta", true, true, true).With(d =>
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{
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d.Anchor = Anchor.TopCentre;
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d.Origin = Anchor.TopCentre;
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d.RelativeSizeAxes = Axes.Both;
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d.Size = Vector2.One;
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d.FillMode = FillMode.Fit;
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});
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}
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}
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}
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