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Make IsValidMod adjustable
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@ -137,6 +137,22 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("ensure all buttons are spread out", () => modSelect.ChildrenOfType<ModButton>().All(m => m.Mods.Length <= 1));
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}
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[Test]
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public void TestChangeIsValidChangesButtonVisibility()
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{
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changeRuleset(0);
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AddAssert("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
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AddStep("make double time invalid", () => modSelect.IsValidMod = m => !(m is OsuModDoubleTime));
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AddAssert("double time not visible", () => modSelect.ChildrenOfType<ModButton>().All(b => !b.Mods.Any(m => m is OsuModDoubleTime)));
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AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
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AddStep("make double time valid again", () => modSelect.IsValidMod = m => true);
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AddAssert("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
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AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
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}
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private void testSingleMod(Mod mod)
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{
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selectNext(mod);
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