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A bit of cleanup
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@ -40,8 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected virtual void OnDirectionChanged(ScrollingDirection direction)
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{
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Anchor = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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Origin = Anchor;
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Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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protected override void UpdateState(ArmedState state)
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