mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Add spinners and improve TestCaseHitObjects.
This commit is contained in:
@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.ComponentModel;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Modes.Objects.Drawables;
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@ -13,7 +12,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
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{
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private HitCircle osuObject;
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private OsuHitObject osuObject;
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public ApproachCircle ApproachCircle;
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private CirclePiece circle;
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@ -23,11 +22,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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private NumberPiece number;
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private GlowPiece glow;
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public DrawableHitCircle(HitCircle h) : base(h)
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public DrawableHitCircle(OsuHitObject h) : base(h)
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{
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Origin = Anchor.Centre;
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osuObject = h;
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Origin = Anchor.Centre;
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Position = osuObject.StackedPosition;
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Scale = new Vector2(osuObject.Scale);
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@ -4,6 +4,7 @@
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using System.ComponentModel;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Framework.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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140
osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs
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140
osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs
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@ -0,0 +1,140 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.MathUtils;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class DrawableSpinner : DrawableOsuHitObject
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{
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private Spinner spinner;
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private SpinnerDisc disc;
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private SpinnerBackground background;
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private DrawableHitCircle circle;
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private NumberPiece number;
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public DrawableSpinner(Spinner s) : base(s)
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{
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Origin = Anchor.Centre;
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Position = s.Position;
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//take up full playfield.
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Size = new Vector2(512);
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spinner = s;
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Children = new Drawable[]
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{
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background = new SpinnerBackground
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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DiscColour = Color4.Black
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},
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disc = new SpinnerDisc
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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DiscColour = s.Colour
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},
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circle = new DrawableHitCircle(s)
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{
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Interactive = false,
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Position = Vector2.Zero,
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Anchor = Anchor.Centre,
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}
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};
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circle.ApproachCircle.Colour = Color4.Transparent;
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background.Scale = scaleToCircle;
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disc.Scale = scaleToCircle;
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}
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public override bool Contains(Vector2 screenSpacePos) => true;
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protected override void CheckJudgement(bool userTriggered)
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{
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if (Time.Current < HitObject.StartTime) return;
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var j = Judgement as OsuJudgementInfo;
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disc.ScaleTo(Interpolation.ValueAt(Math.Sqrt(Progress), scaleToCircle, Vector2.One, 0, 1), 100);
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if (!userTriggered && Time.Current >= HitObject.EndTime)
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{
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if (Progress >= 1)
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{
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j.Score = OsuScoreResult.Hit300;
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j.Result = HitResult.Hit;
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}
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else if (Progress > .9)
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{
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j.Score = OsuScoreResult.Hit100;
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j.Result = HitResult.Hit;
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}
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else if (Progress > .75)
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{
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j.Score = OsuScoreResult.Hit50;
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j.Result = HitResult.Hit;
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}
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else
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{
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j.Score = OsuScoreResult.Miss;
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j.Result = HitResult.Miss;
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}
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}
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}
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private Vector2 scaleToCircle => new Vector2(circle.Scale * circle.DrawWidth / DrawWidth) * 0.95f;
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private float spinsPerMinuteNeeded = 100 + (5 * 15); //TODO: read per-map OD and place it on the 5
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private float rotationsNeeded => (float)(spinsPerMinuteNeeded * (spinner.EndTime - spinner.StartTime) / 60000f);
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public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / rotationsNeeded, 0, 1);
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protected override void UpdatePreemptState()
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{
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base.UpdatePreemptState();
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FadeIn(200);
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background.Delay(TIME_PREEMPT - 100);
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background.FadeIn(200);
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background.ScaleTo(1, 200, EasingTypes.OutQuint);
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disc.Delay(TIME_PREEMPT - 50);
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disc.FadeIn(200);
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}
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protected override void UpdateState(ArmedState state)
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{
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base.UpdateState(state);
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Delay(HitObject.Duration, true);
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FadeOut(160);
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switch (state)
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{
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case ArmedState.Hit:
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ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
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break;
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case ArmedState.Miss:
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ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
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break;
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}
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}
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}
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}
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@ -0,0 +1,10 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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public class SpinnerBackground : SpinnerDisc
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{
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public override bool HandleInput => false;
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}
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}
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168
osu.Game.Modes.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs
Normal file
168
osu.Game.Modes.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs
Normal file
@ -0,0 +1,168 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Framework.Logging;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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public class SpinnerDisc : CircularContainer
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{
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public override bool Contains(Vector2 screenSpacePos) => true;
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protected Sprite Disc;
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public SRGBColour DiscColour
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{
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get { return Disc.Colour; }
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set { Disc.Colour = value; }
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}
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class SpinnerBorder : Container
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{
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public SpinnerBorder()
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{
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Origin = Anchor.Centre;
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Anchor = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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layout();
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}
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private int lastLayoutDotCount;
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private void layout()
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{
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int count = (int)(MathHelper.Pi * ScreenSpaceDrawQuad.Width / 9);
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if (count == lastLayoutDotCount) return;
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lastLayoutDotCount = count;
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while (Children.Count() < count)
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{
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Add(new CircularContainer
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{
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Colour = Color4.White,
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RelativePositionAxes = Axes.Both,
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Origin = Anchor.Centre,
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Size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000),
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Children = new[]
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{
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new Box
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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}
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}
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});
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}
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var size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000);
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int i = 0;
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foreach (var d in Children)
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{
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d.Size = size;
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d.Position = new Vector2(
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0.5f + (float)Math.Sin((float)i / count * 2 * MathHelper.Pi) / 2,
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0.5f + (float)Math.Cos((float)i / count * 2 * MathHelper.Pi) / 2
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);
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i++;
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}
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}
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protected override void Update()
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{
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base.Update();
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layout();
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}
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}
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public SpinnerDisc()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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Disc = new Box
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f,
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},
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new SpinnerBorder()
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};
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}
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bool tracking;
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public bool Tracking
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{
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get { return tracking; }
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set
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{
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if (value == tracking) return;
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tracking = value;
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Disc.FadeTo(tracking ? 0.5f : 0.2f, 100);
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}
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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Tracking = true;
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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Tracking = false;
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return base.OnMouseUp(state, args);
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}
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protected override bool OnMouseMove(InputState state)
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{
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Tracking |= state.Mouse.HasMainButtonPressed;
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mousePosition = state.Mouse.Position;
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return base.OnMouseMove(state);
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}
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private Vector2 mousePosition;
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private float lastAngle;
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private float currentRotation;
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public float RotationAbsolute;
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protected override void Update()
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{
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base.Update();
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var thisAngle = -(float)MathHelper.RadiansToDegrees(Math.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
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if (tracking)
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{
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if (thisAngle - lastAngle > 180)
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lastAngle += 360;
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else if (lastAngle - thisAngle > 180)
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lastAngle -= 360;
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currentRotation += thisAngle - lastAngle;
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RotationAbsolute += Math.Abs(thisAngle - lastAngle);
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}
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lastAngle = thisAngle;
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RotateTo(currentRotation, 100, EasingTypes.OutExpo);
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}
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}
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}
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