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Add spinners and improve TestCaseHitObjects.
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168
osu.Game.Modes.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs
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168
osu.Game.Modes.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Framework.Logging;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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public class SpinnerDisc : CircularContainer
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{
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public override bool Contains(Vector2 screenSpacePos) => true;
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protected Sprite Disc;
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public SRGBColour DiscColour
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{
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get { return Disc.Colour; }
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set { Disc.Colour = value; }
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}
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class SpinnerBorder : Container
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{
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public SpinnerBorder()
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{
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Origin = Anchor.Centre;
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Anchor = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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layout();
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}
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private int lastLayoutDotCount;
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private void layout()
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{
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int count = (int)(MathHelper.Pi * ScreenSpaceDrawQuad.Width / 9);
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if (count == lastLayoutDotCount) return;
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lastLayoutDotCount = count;
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while (Children.Count() < count)
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{
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Add(new CircularContainer
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{
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Colour = Color4.White,
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RelativePositionAxes = Axes.Both,
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Origin = Anchor.Centre,
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Size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000),
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Children = new[]
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{
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new Box
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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}
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}
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});
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}
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var size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000);
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int i = 0;
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foreach (var d in Children)
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{
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d.Size = size;
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d.Position = new Vector2(
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0.5f + (float)Math.Sin((float)i / count * 2 * MathHelper.Pi) / 2,
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0.5f + (float)Math.Cos((float)i / count * 2 * MathHelper.Pi) / 2
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);
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i++;
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}
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}
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protected override void Update()
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{
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base.Update();
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layout();
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}
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}
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public SpinnerDisc()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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Disc = new Box
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f,
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},
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new SpinnerBorder()
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};
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}
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bool tracking;
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public bool Tracking
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{
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get { return tracking; }
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set
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{
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if (value == tracking) return;
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tracking = value;
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Disc.FadeTo(tracking ? 0.5f : 0.2f, 100);
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}
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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Tracking = true;
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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Tracking = false;
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return base.OnMouseUp(state, args);
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}
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protected override bool OnMouseMove(InputState state)
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{
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Tracking |= state.Mouse.HasMainButtonPressed;
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mousePosition = state.Mouse.Position;
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return base.OnMouseMove(state);
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}
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private Vector2 mousePosition;
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private float lastAngle;
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private float currentRotation;
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public float RotationAbsolute;
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protected override void Update()
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{
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base.Update();
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var thisAngle = -(float)MathHelper.RadiansToDegrees(Math.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
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if (tracking)
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{
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if (thisAngle - lastAngle > 180)
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lastAngle += 360;
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else if (lastAngle - thisAngle > 180)
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lastAngle -= 360;
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currentRotation += thisAngle - lastAngle;
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RotationAbsolute += Math.Abs(thisAngle - lastAngle);
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}
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lastAngle = thisAngle;
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RotateTo(currentRotation, 100, EasingTypes.OutExpo);
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}
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}
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}
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