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Add spinners and improve TestCaseHitObjects.
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@ -26,7 +26,10 @@ namespace osu.Game.Modes.Osu.Objects
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switch (type)
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{
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case HitObjectType.Circle:
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result = new HitCircle();
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result = new HitCircle
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{
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Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]))
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};
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break;
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case HitObjectType.Slider:
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CurveTypes curveType = CurveTypes.Catmull;
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@ -82,18 +85,22 @@ namespace osu.Game.Modes.Osu.Objects
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ControlPoints = points,
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Length = length,
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CurveType = curveType,
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RepeatCount = repeatCount
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RepeatCount = repeatCount,
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Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]))
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};
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break;
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case HitObjectType.Spinner:
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result = new Spinner();
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result = new Spinner
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{
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Length = Convert.ToDouble(split[5], CultureInfo.InvariantCulture) - Convert.ToDouble(split[2], CultureInfo.InvariantCulture),
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Position = new Vector2(512, 384) / 2,
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};
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break;
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default:
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//throw new InvalidOperationException($@"Unknown hit object type {type}");
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return null;
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}
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result.Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
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result.StartTime = double.Parse(split[2]);
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result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture);
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result.Sample = new HitSampleInfo
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{
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Type = (SampleType)int.Parse(split[4]),
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