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Fix toggling hit animations on the editor not applying immediately
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@ -448,7 +448,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// <summary>
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/// Reapplies the current <see cref="ArmedState"/>.
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/// </summary>
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protected void RefreshStateTransforms() => updateState(State.Value, true);
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public void RefreshStateTransforms() => updateState(State.Value, true);
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/// <summary>
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/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
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