Fix toggling hit animations on the editor not applying immediately

This commit is contained in:
Dean Herbert
2022-05-12 17:36:35 +09:00
parent 5f2d9bf04c
commit 10e41d018a
2 changed files with 10 additions and 1 deletions

View File

@ -448,7 +448,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// Reapplies the current <see cref="ArmedState"/>.
/// </summary>
protected void RefreshStateTransforms() => updateState(State.Value, true);
public void RefreshStateTransforms() => updateState(State.Value, true);
/// <summary>
/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.