mirror of
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Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-ruleset-selector
This commit is contained in:
@ -85,64 +85,64 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
}
|
||||
|
||||
protected override void CreateContent(Vector2 startPosition)
|
||||
protected override void CreateContent()
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5),
|
||||
Position = startPosition
|
||||
Position = StartPosition
|
||||
});
|
||||
|
||||
int beatIndex = 0;
|
||||
int indexFromPlacement = 0;
|
||||
|
||||
for (float s = startPosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
|
||||
for (float s = StartPosition.X + DistanceSpacing; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5, 10),
|
||||
Position = new Vector2(s, startPosition.Y),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
Position = new Vector2(s, StartPosition.Y),
|
||||
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
indexFromPlacement = 0;
|
||||
|
||||
for (float s = startPosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
|
||||
for (float s = StartPosition.X - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5, 10),
|
||||
Position = new Vector2(s, startPosition.Y),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
Position = new Vector2(s, StartPosition.Y),
|
||||
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
indexFromPlacement = 0;
|
||||
|
||||
for (float s = startPosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
|
||||
for (float s = StartPosition.Y + DistanceSpacing; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10, 5),
|
||||
Position = new Vector2(startPosition.X, s),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
Position = new Vector2(StartPosition.X, s),
|
||||
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
indexFromPlacement = 0;
|
||||
|
||||
for (float s = startPosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
|
||||
for (float s = StartPosition.Y - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10, 5),
|
||||
Position = new Vector2(startPosition.X, s),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
Position = new Vector2(StartPosition.X, s),
|
||||
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
|
||||
});
|
||||
}
|
||||
}
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||||
|
@ -1,146 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneTimelineBlueprintContainer : EditorClockTestScene
|
||||
public class TestSceneTimelineBlueprintContainer : TimelineTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(TimelineArea),
|
||||
typeof(Timeline),
|
||||
typeof(TimelineButton),
|
||||
typeof(CentreMarker)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
Beatmap.Value = new WaveformTestBeatmap(audio);
|
||||
|
||||
var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap, BeatDivisor);
|
||||
|
||||
Dependencies.Cache(editorBeatmap);
|
||||
Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new StartStopButton(),
|
||||
new AudioVisualiser(),
|
||||
}
|
||||
},
|
||||
new TimelineArea
|
||||
{
|
||||
Child = new TimelineBlueprintContainer(),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Size = new Vector2(0.8f, 100)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class AudioVisualiser : CompositeDrawable
|
||||
{
|
||||
private readonly Drawable marker;
|
||||
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IAdjustableClock adjustableClock { get; set; }
|
||||
|
||||
public AudioVisualiser()
|
||||
{
|
||||
Size = new Vector2(250, 25);
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.25f,
|
||||
},
|
||||
marker = new Box
|
||||
{
|
||||
RelativePositionAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 2,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (beatmap.Value.Track.IsLoaded)
|
||||
marker.X = (float)(adjustableClock.CurrentTime / beatmap.Value.Track.Length);
|
||||
}
|
||||
}
|
||||
|
||||
private class StartStopButton : OsuButton
|
||||
{
|
||||
private IAdjustableClock adjustableClock;
|
||||
private bool started;
|
||||
|
||||
public StartStopButton()
|
||||
{
|
||||
BackgroundColour = Color4.SlateGray;
|
||||
Size = new Vector2(100, 50);
|
||||
Text = "Start";
|
||||
|
||||
Action = onClick;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAdjustableClock adjustableClock)
|
||||
{
|
||||
this.adjustableClock = adjustableClock;
|
||||
}
|
||||
|
||||
private void onClick()
|
||||
{
|
||||
if (started)
|
||||
{
|
||||
adjustableClock.Stop();
|
||||
Text = "Start";
|
||||
}
|
||||
else
|
||||
{
|
||||
adjustableClock.Start();
|
||||
Text = "Stop";
|
||||
}
|
||||
|
||||
started = !started;
|
||||
}
|
||||
}
|
||||
public override Drawable CreateTestComponent() => new TimelineBlueprintContainer();
|
||||
}
|
||||
}
|
||||
|
32
osu.Game.Tests/Visual/Editor/TestSceneTimelineTickDisplay.cs
Normal file
32
osu.Game.Tests/Visual/Editor/TestSceneTimelineTickDisplay.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneTimelineTickDisplay : TimelineTestScene
|
||||
{
|
||||
public override Drawable CreateTestComponent() => new TimelineTickDisplay();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
BeatDivisor.Value = 4;
|
||||
|
||||
Add(new BeatDivisorControl(BeatDivisor)
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Margin = new MarginPadding(30),
|
||||
Size = new Vector2(90)
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
148
osu.Game.Tests/Visual/Editor/TimelineTestScene.cs
Normal file
148
osu.Game.Tests/Visual/Editor/TimelineTestScene.cs
Normal file
@ -0,0 +1,148 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
public abstract class TimelineTestScene : EditorClockTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(TimelineArea),
|
||||
typeof(Timeline),
|
||||
typeof(TimelineButton),
|
||||
typeof(CentreMarker)
|
||||
};
|
||||
|
||||
protected TimelineArea TimelineArea { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
Beatmap.Value = new WaveformTestBeatmap(audio);
|
||||
|
||||
var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap, BeatDivisor);
|
||||
|
||||
Dependencies.Cache(editorBeatmap);
|
||||
Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new StartStopButton(),
|
||||
new AudioVisualiser(),
|
||||
}
|
||||
},
|
||||
TimelineArea = new TimelineArea
|
||||
{
|
||||
Child = CreateTestComponent(),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Size = new Vector2(0.8f, 100),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public abstract Drawable CreateTestComponent();
|
||||
|
||||
private class AudioVisualiser : CompositeDrawable
|
||||
{
|
||||
private readonly Drawable marker;
|
||||
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IAdjustableClock adjustableClock { get; set; }
|
||||
|
||||
public AudioVisualiser()
|
||||
{
|
||||
Size = new Vector2(250, 25);
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.25f,
|
||||
},
|
||||
marker = new Box
|
||||
{
|
||||
RelativePositionAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 2,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (beatmap.Value.Track.IsLoaded)
|
||||
marker.X = (float)(adjustableClock.CurrentTime / beatmap.Value.Track.Length);
|
||||
}
|
||||
}
|
||||
|
||||
private class StartStopButton : OsuButton
|
||||
{
|
||||
private IAdjustableClock adjustableClock;
|
||||
private bool started;
|
||||
|
||||
public StartStopButton()
|
||||
{
|
||||
BackgroundColour = Color4.SlateGray;
|
||||
Size = new Vector2(100, 50);
|
||||
Text = "Start";
|
||||
|
||||
Action = onClick;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAdjustableClock adjustableClock)
|
||||
{
|
||||
this.adjustableClock = adjustableClock;
|
||||
}
|
||||
|
||||
private void onClick()
|
||||
{
|
||||
if (started)
|
||||
{
|
||||
adjustableClock.Stop();
|
||||
Text = "Start";
|
||||
}
|
||||
else
|
||||
{
|
||||
adjustableClock.Start();
|
||||
Text = "Stop";
|
||||
}
|
||||
|
||||
started = !started;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
122
osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs
Normal file
122
osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs
Normal file
@ -0,0 +1,122 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osuTK.Graphics;
|
||||
using IntroSequence = osu.Game.Configuration.IntroSequence;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
/// <summary>
|
||||
/// A scene which tests full game flow.
|
||||
/// </summary>
|
||||
public abstract class OsuGameTestScene : ManualInputManagerTestScene
|
||||
{
|
||||
private GameHost host;
|
||||
|
||||
protected TestOsuGame Game;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
this.host = host;
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
};
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create new game instance", () =>
|
||||
{
|
||||
if (Game != null)
|
||||
{
|
||||
Remove(Game);
|
||||
Game.Dispose();
|
||||
}
|
||||
|
||||
RecycleLocalStorage();
|
||||
|
||||
// see MouseSettings
|
||||
var frameworkConfig = host.Dependencies.Get<FrameworkConfigManager>();
|
||||
frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity).Disabled = false;
|
||||
|
||||
Game = new TestOsuGame(LocalStorage, API);
|
||||
Game.SetHost(host);
|
||||
|
||||
// todo: this can be removed once we can run audio tracks without a device present
|
||||
// see https://github.com/ppy/osu/issues/1302
|
||||
Game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
|
||||
Add(Game);
|
||||
});
|
||||
|
||||
AddUntilStep("Wait for load", () => Game.IsLoaded);
|
||||
AddUntilStep("Wait for intro", () => Game.ScreenStack.CurrentScreen is IntroScreen);
|
||||
|
||||
ConfirmAtMainMenu();
|
||||
}
|
||||
|
||||
protected void ConfirmAtMainMenu() => AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
||||
|
||||
public class TestOsuGame : OsuGame
|
||||
{
|
||||
public new ScreenStack ScreenStack => base.ScreenStack;
|
||||
|
||||
public new BackButton BackButton => base.BackButton;
|
||||
|
||||
public new BeatmapManager BeatmapManager => base.BeatmapManager;
|
||||
|
||||
public new SettingsPanel Settings => base.Settings;
|
||||
|
||||
public new OsuConfigManager LocalConfig => base.LocalConfig;
|
||||
|
||||
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
|
||||
|
||||
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
|
||||
|
||||
protected override Loader CreateLoader() => new TestLoader();
|
||||
|
||||
public TestOsuGame(Storage storage, IAPIProvider api)
|
||||
{
|
||||
Storage = storage;
|
||||
API = api;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
API.Login("Rhythm Champion", "osu!");
|
||||
}
|
||||
}
|
||||
|
||||
public class TestLoader : Loader
|
||||
{
|
||||
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();
|
||||
|
||||
private class TestShaderPrecompiler : ShaderPrecompiler
|
||||
{
|
||||
protected override bool AllLoaded => true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
110
osu.Game.Tests/Visual/Navigation/TestScenePresentBeatmap.cs
Normal file
110
osu.Game.Tests/Visual/Navigation/TestScenePresentBeatmap.cs
Normal file
@ -0,0 +1,110 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public class TestScenePresentBeatmap : OsuGameTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestFromMainMenu()
|
||||
{
|
||||
var firstImport = importBeatmap(1);
|
||||
presentAndConfirm(firstImport);
|
||||
|
||||
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
||||
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||
|
||||
var secondimport = importBeatmap(2);
|
||||
presentAndConfirm(secondimport);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFromMainMenuDifferentRuleset()
|
||||
{
|
||||
var firstImport = importBeatmap(1);
|
||||
presentAndConfirm(firstImport);
|
||||
|
||||
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
||||
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||
|
||||
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
|
||||
presentAndConfirm(secondimport);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFromSongSelect()
|
||||
{
|
||||
var firstImport = importBeatmap(1);
|
||||
presentAndConfirm(firstImport);
|
||||
|
||||
var secondimport = importBeatmap(2);
|
||||
presentAndConfirm(secondimport);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFromSongSelectDifferentRuleset()
|
||||
{
|
||||
var firstImport = importBeatmap(1);
|
||||
presentAndConfirm(firstImport);
|
||||
|
||||
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
|
||||
presentAndConfirm(secondimport);
|
||||
}
|
||||
|
||||
private Func<BeatmapSetInfo> importBeatmap(int i, RulesetInfo ruleset = null)
|
||||
{
|
||||
BeatmapSetInfo imported = null;
|
||||
AddStep($"import beatmap {i}", () =>
|
||||
{
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
var metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "SomeArtist",
|
||||
AuthorString = "SomeAuthor",
|
||||
Title = $"import {i}"
|
||||
};
|
||||
|
||||
imported = Game.BeatmapManager.Import(new BeatmapSetInfo
|
||||
{
|
||||
Hash = Guid.NewGuid().ToString(),
|
||||
OnlineBeatmapSetID = i,
|
||||
Metadata = metadata,
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 1024,
|
||||
Metadata = metadata,
|
||||
BaseDifficulty = difficulty,
|
||||
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
|
||||
},
|
||||
}
|
||||
}).Result;
|
||||
});
|
||||
|
||||
AddAssert($"import {i} succeeded", () => imported != null);
|
||||
|
||||
return () => imported;
|
||||
}
|
||||
|
||||
private void presentAndConfirm(Func<BeatmapSetInfo> getImport)
|
||||
{
|
||||
AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
|
||||
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
|
||||
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.ID == getImport().ID);
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,78 +6,26 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
using IntroSequence = osu.Game.Configuration.IntroSequence;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public class TestSceneScreenNavigation : ManualInputManagerTestScene
|
||||
public class TestSceneScreenNavigation : OsuGameTestScene
|
||||
{
|
||||
private const float click_padding = 25;
|
||||
|
||||
private GameHost host;
|
||||
private TestOsuGame game;
|
||||
private Vector2 backButtonPosition => Game.ToScreenSpace(new Vector2(click_padding, Game.LayoutRectangle.Bottom - click_padding));
|
||||
|
||||
private Vector2 backButtonPosition => game.ToScreenSpace(new Vector2(click_padding, game.LayoutRectangle.Bottom - click_padding));
|
||||
|
||||
private Vector2 optionsButtonPosition => game.ToScreenSpace(new Vector2(click_padding, click_padding));
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
this.host = host;
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
};
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create new game instance", () =>
|
||||
{
|
||||
if (game != null)
|
||||
{
|
||||
Remove(game);
|
||||
game.Dispose();
|
||||
}
|
||||
|
||||
game = new TestOsuGame(LocalStorage, API);
|
||||
game.SetHost(host);
|
||||
|
||||
// todo: this can be removed once we can run audio trakcs without a device present
|
||||
// see https://github.com/ppy/osu/issues/1302
|
||||
game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
|
||||
Add(game);
|
||||
});
|
||||
AddUntilStep("Wait for load", () => game.IsLoaded);
|
||||
AddUntilStep("Wait for intro", () => game.ScreenStack.CurrentScreen is IntroScreen);
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
private Vector2 optionsButtonPosition => Game.ToScreenSpace(new Vector2(click_padding, click_padding));
|
||||
|
||||
[Test]
|
||||
public void TestExitSongSelectWithEscape()
|
||||
@ -98,21 +46,21 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
Player player = null;
|
||||
|
||||
WorkingBeatmap beatmap() => game.Beatmap.Value;
|
||||
WorkingBeatmap beatmap() => Game.Beatmap.Value;
|
||||
Track track() => beatmap().Track;
|
||||
|
||||
pushAndConfirm(() => new TestSongSelect());
|
||||
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Wait());
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
|
||||
|
||||
AddUntilStep("wait for selected", () => !game.Beatmap.IsDefault);
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
if (withUserPause)
|
||||
AddStep("pause", () => game.Dependencies.Get<MusicController>().Stop());
|
||||
AddStep("pause", () => Game.Dependencies.Get<MusicController>().Stop());
|
||||
|
||||
AddStep("press enter", () => pressAndRelease(Key.Enter));
|
||||
|
||||
AddUntilStep("wait for player", () => (player = game.ScreenStack.CurrentScreen as Player) != null);
|
||||
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
|
||||
AddUntilStep("wait for fail", () => player.HasFailed);
|
||||
|
||||
AddUntilStep("wait for track stop", () => !track().IsRunning);
|
||||
@ -135,7 +83,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||
|
||||
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
|
||||
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == game.BackButton));
|
||||
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == Game.BackButton));
|
||||
|
||||
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
@ -159,20 +107,20 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public void TestOpenOptionsAndExitWithEscape()
|
||||
{
|
||||
AddUntilStep("Wait for options to load", () => game.Settings.IsLoaded);
|
||||
AddUntilStep("Wait for options to load", () => Game.Settings.IsLoaded);
|
||||
AddStep("Enter menu", () => pressAndRelease(Key.Enter));
|
||||
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
|
||||
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("Options overlay was opened", () => game.Settings.State.Value == Visibility.Visible);
|
||||
AddAssert("Options overlay was opened", () => Game.Settings.State.Value == Visibility.Visible);
|
||||
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
|
||||
AddAssert("Options overlay was closed", () => game.Settings.State.Value == Visibility.Hidden);
|
||||
AddAssert("Options overlay was closed", () => Game.Settings.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void pushAndConfirm(Func<Screen> newScreen)
|
||||
{
|
||||
Screen screen = null;
|
||||
AddStep("Push new screen", () => game.ScreenStack.Push(screen = newScreen()));
|
||||
AddUntilStep("Wait for new screen", () => game.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
|
||||
AddStep("Push new screen", () => Game.ScreenStack.Push(screen = newScreen()));
|
||||
AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
|
||||
}
|
||||
|
||||
private void pushEscape() =>
|
||||
@ -181,64 +129,25 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
private void exitViaEscapeAndConfirm()
|
||||
{
|
||||
pushEscape();
|
||||
confirmAtMainMenu();
|
||||
ConfirmAtMainMenu();
|
||||
}
|
||||
|
||||
private void exitViaBackButtonAndConfirm()
|
||||
{
|
||||
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||
confirmAtMainMenu();
|
||||
ConfirmAtMainMenu();
|
||||
}
|
||||
|
||||
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
||||
|
||||
private void pressAndRelease(Key key)
|
||||
{
|
||||
InputManager.PressKey(key);
|
||||
InputManager.ReleaseKey(key);
|
||||
}
|
||||
|
||||
private class TestOsuGame : OsuGame
|
||||
{
|
||||
public new ScreenStack ScreenStack => base.ScreenStack;
|
||||
|
||||
public new BackButton BackButton => base.BackButton;
|
||||
|
||||
public new SettingsPanel Settings => base.Settings;
|
||||
|
||||
public new OsuConfigManager LocalConfig => base.LocalConfig;
|
||||
|
||||
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
|
||||
|
||||
protected override Loader CreateLoader() => new TestLoader();
|
||||
|
||||
public TestOsuGame(Storage storage, IAPIProvider api)
|
||||
{
|
||||
Storage = storage;
|
||||
API = api;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
API.Login("Rhythm Champion", "osu!");
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSongSelect : PlaySongSelect
|
||||
{
|
||||
public ModSelectOverlay ModSelectOverlay => ModSelect;
|
||||
}
|
||||
|
||||
private class TestLoader : Loader
|
||||
{
|
||||
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();
|
||||
|
||||
private class TestShaderPrecompiler : ShaderPrecompiler
|
||||
{
|
||||
protected override bool AllLoaded => true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[TestFixture]
|
||||
public class TestSceneChangelogOverlay : OsuTestScene
|
||||
{
|
||||
private ChangelogOverlay changelog;
|
||||
private TestChangelogOverlay changelog;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@ -29,23 +29,40 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
protected override void LoadComplete()
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
base.LoadComplete();
|
||||
Child = changelog = new TestChangelogOverlay();
|
||||
});
|
||||
|
||||
Add(changelog = new ChangelogOverlay());
|
||||
AddStep(@"Show", changelog.Show);
|
||||
AddStep(@"Hide", changelog.Hide);
|
||||
[Test]
|
||||
public void ShowWithNoFetch()
|
||||
{
|
||||
AddStep(@"Show", () => changelog.Show());
|
||||
AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0);
|
||||
AddAssert(@"listing displayed", () => changelog.Current.Value == null);
|
||||
AddAssert(@"no stream selected", () => changelog.Header.Streams.Current.Value == null);
|
||||
}
|
||||
|
||||
AddWaitStep("wait for hide", 3);
|
||||
[Test]
|
||||
public void ShowWithListing()
|
||||
{
|
||||
AddStep(@"Show with listing", () => changelog.ShowListing());
|
||||
AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0);
|
||||
AddAssert(@"listing displayed", () => changelog.Current.Value == null);
|
||||
AddAssert(@"no stream selected", () => changelog.Header.Streams.Current.Value == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ShowWithBuild()
|
||||
{
|
||||
AddStep(@"Show with Lazer 2018.712.0", () =>
|
||||
{
|
||||
changelog.ShowBuild(new APIChangelogBuild
|
||||
{
|
||||
Version = "2018.712.0",
|
||||
DisplayVersion = "2018.712.0",
|
||||
UpdateStream = new APIUpdateStream { Name = OsuGameBase.CLIENT_STREAM_NAME },
|
||||
UpdateStream = new APIUpdateStream { Id = 7, Name = OsuGameBase.CLIENT_STREAM_NAME },
|
||||
ChangelogEntries = new List<APIChangelogEntry>
|
||||
{
|
||||
new APIChangelogEntry
|
||||
@ -56,19 +73,16 @@ namespace osu.Game.Tests.Visual.Online
|
||||
}
|
||||
}
|
||||
});
|
||||
changelog.Show();
|
||||
});
|
||||
|
||||
AddWaitStep("wait for show", 3);
|
||||
AddStep(@"Hide", changelog.Hide);
|
||||
AddWaitStep("wait for hide", 3);
|
||||
|
||||
AddStep(@"Show with listing", () =>
|
||||
{
|
||||
changelog.ShowListing();
|
||||
changelog.Show();
|
||||
});
|
||||
AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0);
|
||||
AddAssert(@"correct build displayed", () => changelog.Current.Value.Version == "2018.712.0");
|
||||
AddAssert(@"correct stream selected", () => changelog.Header.Streams.Current.Value.Id == 7);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHTMLUnescaping()
|
||||
{
|
||||
AddStep(@"Ensure HTML string unescaping", () =>
|
||||
{
|
||||
changelog.ShowBuild(new APIChangelogBuild
|
||||
@ -97,5 +111,12 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private class TestChangelogOverlay : ChangelogOverlay
|
||||
{
|
||||
public new List<APIUpdateStream> Streams => base.Streams;
|
||||
|
||||
public new ChangelogHeader Header => base.Header;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,8 @@ using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Comments;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -22,12 +24,15 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(HeaderButton),
|
||||
typeof(SortTabControl),
|
||||
typeof(ShowChildrenButton),
|
||||
typeof(DeletedChildrenPlaceholder),
|
||||
typeof(DeletedCommentsCounter),
|
||||
typeof(VotePill)
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
public TestSceneCommentsContainer()
|
||||
{
|
||||
BasicScrollContainer scroll;
|
||||
|
@ -4,7 +4,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Comments;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
@ -19,6 +21,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(SortTabControl),
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private readonly Bindable<CommentsSortCriteria> sort = new Bindable<CommentsSortCriteria>();
|
||||
private readonly BindableBool showDeleted = new BindableBool();
|
||||
|
||||
|
@ -4,10 +4,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Profile.Sections;
|
||||
using osu.Game.Overlays.Profile.Sections.Historical;
|
||||
using osu.Game.Users;
|
||||
@ -27,6 +29,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(DrawableProfileRow)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
|
||||
|
||||
public TestSceneHistoricalSection()
|
||||
{
|
||||
HistoricalSection section;
|
||||
|
@ -7,6 +7,8 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Overlays.Comments;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -17,6 +19,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(TotalCommentsCounter),
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
public TestSceneTotalCommentsCounter()
|
||||
{
|
||||
var count = new BindableInt();
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(ProfileHeader),
|
||||
typeof(RankGraph),
|
||||
typeof(LineGraph),
|
||||
typeof(TabControlOverlayHeader.OverlayHeaderTabControl),
|
||||
typeof(TabControlOverlayHeader<>.OverlayHeaderTabControl),
|
||||
typeof(CentreHeaderContainer),
|
||||
typeof(BottomHeaderContainer),
|
||||
typeof(DetailHeaderContainer),
|
||||
|
101
osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs
Normal file
101
osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs
Normal file
@ -0,0 +1,101 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Overlays.Profile.Sections;
|
||||
using osu.Game.Overlays.Profile.Sections.Ranks;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneUserProfileScores : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableProfileScore),
|
||||
typeof(DrawableProfileWeightedScore),
|
||||
typeof(ProfileItemContainer),
|
||||
};
|
||||
|
||||
public TestSceneUserProfileScores()
|
||||
{
|
||||
var score = new ScoreInfo
|
||||
{
|
||||
PP = 134.32,
|
||||
Rank = ScoreRank.A,
|
||||
Beatmap = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = "Triumph & Regret",
|
||||
Artist = "typeMARS"
|
||||
},
|
||||
Version = "[4K] Regret"
|
||||
},
|
||||
Date = DateTimeOffset.Now,
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new OsuModHardRock(),
|
||||
new OsuModDoubleTime(),
|
||||
},
|
||||
Accuracy = 0.998546
|
||||
};
|
||||
|
||||
var noPPScore = new ScoreInfo
|
||||
{
|
||||
Rank = ScoreRank.B,
|
||||
Beatmap = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = "C18H27NO3(extend)",
|
||||
Artist = "Team Grimoire"
|
||||
},
|
||||
Version = "[4K] Cataclysmic Hypernova"
|
||||
},
|
||||
Date = DateTimeOffset.Now,
|
||||
Accuracy = 0.55879
|
||||
};
|
||||
|
||||
Add(new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 10),
|
||||
Children = new[]
|
||||
{
|
||||
new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(score)),
|
||||
new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(noPPScore)),
|
||||
new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(score, 0.85))
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private class ColourProvidedContainer : Container
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider;
|
||||
|
||||
public ColourProvidedContainer(OverlayColourScheme colourScheme, DrawableProfileScore score)
|
||||
{
|
||||
colourProvider = new OverlayColourProvider(colourScheme);
|
||||
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Add(score);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -4,11 +4,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Profile.Sections;
|
||||
using osu.Game.Overlays.Profile.Sections.Ranks;
|
||||
using osu.Game.Users;
|
||||
@ -20,7 +22,15 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableProfileScore), typeof(RanksSection) };
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableProfileScore),
|
||||
typeof(DrawableProfileWeightedScore),
|
||||
typeof(RanksSection)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
public TestSceneUserRanks()
|
||||
{
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Extensions;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays;
|
||||
@ -25,6 +26,7 @@ using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
@ -95,6 +97,127 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeBeatmapBeforeEnter()
|
||||
{
|
||||
addRulesetImportStep(0);
|
||||
|
||||
createSongSelect();
|
||||
|
||||
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
||||
|
||||
WorkingBeatmap selected = null;
|
||||
|
||||
AddStep("store selected beatmap", () => selected = Beatmap.Value);
|
||||
|
||||
AddStep("select next and enter", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.Down);
|
||||
InputManager.ReleaseKey(Key.Down);
|
||||
InputManager.PressKey(Key.Enter);
|
||||
InputManager.ReleaseKey(Key.Enter);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
||||
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
|
||||
|
||||
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
|
||||
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeBeatmapAfterEnter()
|
||||
{
|
||||
addRulesetImportStep(0);
|
||||
|
||||
createSongSelect();
|
||||
|
||||
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
||||
|
||||
WorkingBeatmap selected = null;
|
||||
|
||||
AddStep("store selected beatmap", () => selected = Beatmap.Value);
|
||||
|
||||
AddStep("select next and enter", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.Enter);
|
||||
InputManager.ReleaseKey(Key.Enter);
|
||||
InputManager.PressKey(Key.Down);
|
||||
InputManager.ReleaseKey(Key.Down);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
||||
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
|
||||
|
||||
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
|
||||
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeBeatmapViaMouseBeforeEnter()
|
||||
{
|
||||
addRulesetImportStep(0);
|
||||
|
||||
createSongSelect();
|
||||
|
||||
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
||||
|
||||
WorkingBeatmap selected = null;
|
||||
|
||||
AddStep("store selected beatmap", () => selected = Beatmap.Value);
|
||||
|
||||
AddStep("select next and enter", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
|
||||
.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
|
||||
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
|
||||
InputManager.PressKey(Key.Enter);
|
||||
InputManager.ReleaseKey(Key.Enter);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
||||
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
|
||||
|
||||
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
|
||||
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeBeatmapViaMouseAfterEnter()
|
||||
{
|
||||
addRulesetImportStep(0);
|
||||
|
||||
createSongSelect();
|
||||
|
||||
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
||||
|
||||
WorkingBeatmap selected = null;
|
||||
|
||||
AddStep("store selected beatmap", () => selected = Beatmap.Value);
|
||||
|
||||
AddStep("select next and enter", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
|
||||
.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
|
||||
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
|
||||
InputManager.PressKey(Key.Enter);
|
||||
InputManager.ReleaseKey(Key.Enter);
|
||||
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
||||
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
|
||||
|
||||
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
|
||||
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoFilterOnSimpleResume()
|
||||
{
|
||||
|
@ -1,9 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
@ -12,11 +14,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[TestFixture]
|
||||
public class TestSceneBreadcrumbControl : OsuTestScene
|
||||
{
|
||||
private readonly BreadcrumbControl<BreadcrumbTab> breadcrumbs;
|
||||
private readonly TestBreadcrumbControl breadcrumbs;
|
||||
|
||||
public TestSceneBreadcrumbControl()
|
||||
{
|
||||
Add(breadcrumbs = new BreadcrumbControl<BreadcrumbTab>
|
||||
Add(breadcrumbs = new TestBreadcrumbControl
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -25,8 +27,13 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
});
|
||||
|
||||
AddStep(@"first", () => breadcrumbs.Current.Value = BreadcrumbTab.Click);
|
||||
assertVisible(1);
|
||||
|
||||
AddStep(@"second", () => breadcrumbs.Current.Value = BreadcrumbTab.The);
|
||||
assertVisible(2);
|
||||
|
||||
AddStep(@"third", () => breadcrumbs.Current.Value = BreadcrumbTab.Circles);
|
||||
assertVisible(3);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -35,11 +42,27 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
breadcrumbs.StripColour = colours.Blue;
|
||||
}
|
||||
|
||||
private void assertVisible(int count) => AddAssert($"first {count} item(s) visible", () =>
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (breadcrumbs.GetDrawable((BreadcrumbTab)i).State != Visibility.Visible)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
|
||||
private enum BreadcrumbTab
|
||||
{
|
||||
Click,
|
||||
The,
|
||||
Circles,
|
||||
}
|
||||
|
||||
private class TestBreadcrumbControl : BreadcrumbControl<BreadcrumbTab>
|
||||
{
|
||||
public BreadcrumbTabItem GetDrawable(BreadcrumbTab tab) => (BreadcrumbTabItem)TabContainer.First(t => t.Value == tab);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(FooterButtonMods)
|
||||
typeof(FooterButtonMods),
|
||||
typeof(FooterButton)
|
||||
};
|
||||
|
||||
private readonly TestFooterButtonMods footerButtonMods;
|
||||
|
163
osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs
Normal file
163
osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs
Normal file
@ -0,0 +1,163 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneOverlayHeader : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(OverlayHeader),
|
||||
typeof(TabControlOverlayHeader<>),
|
||||
typeof(BreadcrumbControlOverlayHeader),
|
||||
typeof(TestNoControlHeader),
|
||||
typeof(TestStringTabControlHeader),
|
||||
typeof(TestEnumTabControlHeader),
|
||||
typeof(TestBreadcrumbControlHeader),
|
||||
typeof(OverlayHeaderBackground)
|
||||
};
|
||||
|
||||
private readonly FillFlowContainer flow;
|
||||
|
||||
public TestSceneOverlayHeader()
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
new BasicScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = flow = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
addHeader("Orange OverlayHeader (no background)", new TestNoBackgroundHeader(), OverlayColourScheme.Orange);
|
||||
addHeader("Blue OverlayHeader", new TestNoControlHeader(), OverlayColourScheme.Blue);
|
||||
addHeader("Green TabControlOverlayHeader (string)", new TestStringTabControlHeader(), OverlayColourScheme.Green);
|
||||
addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink);
|
||||
addHeader("Red BreadcrumbControlOverlayHeader (no background)", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
|
||||
}
|
||||
|
||||
private void addHeader(string name, OverlayHeader header, OverlayColourScheme colourScheme)
|
||||
{
|
||||
flow.Add(new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Margin = new MarginPadding(20),
|
||||
Text = name,
|
||||
},
|
||||
new ColourProvidedContainer(colourScheme, header)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private class ColourProvidedContainer : Container
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider;
|
||||
|
||||
public ColourProvidedContainer(OverlayColourScheme colourScheme, OverlayHeader header)
|
||||
{
|
||||
colourProvider = new OverlayColourProvider(colourScheme);
|
||||
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Add(header);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestNoBackgroundHeader : OverlayHeader
|
||||
{
|
||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
||||
}
|
||||
|
||||
private class TestNoControlHeader : OverlayHeader
|
||||
{
|
||||
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog");
|
||||
|
||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
||||
}
|
||||
|
||||
private class TestStringTabControlHeader : TabControlOverlayHeader<string>
|
||||
{
|
||||
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
|
||||
|
||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
||||
|
||||
public TestStringTabControlHeader()
|
||||
{
|
||||
TabControl.AddItem("tab1");
|
||||
TabControl.AddItem("tab2");
|
||||
}
|
||||
}
|
||||
|
||||
private class TestEnumTabControlHeader : TabControlOverlayHeader<TestEnum>
|
||||
{
|
||||
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/rankings");
|
||||
|
||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
||||
}
|
||||
|
||||
private enum TestEnum
|
||||
{
|
||||
Some,
|
||||
Cool,
|
||||
Tabs
|
||||
}
|
||||
|
||||
private class TestBreadcrumbControlHeader : BreadcrumbControlOverlayHeader
|
||||
{
|
||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
||||
|
||||
public TestBreadcrumbControlHeader()
|
||||
{
|
||||
TabControl.AddItem("tab1");
|
||||
TabControl.AddItem("tab2");
|
||||
TabControl.Current.Value = "tab2";
|
||||
}
|
||||
}
|
||||
|
||||
private class TestTitle : ScreenTitle
|
||||
{
|
||||
public TestTitle()
|
||||
{
|
||||
Title = "title";
|
||||
Section = "section";
|
||||
}
|
||||
|
||||
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneOverlayHeaderBackground : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(OverlayHeaderBackground)
|
||||
};
|
||||
|
||||
public TestSceneOverlayHeaderBackground()
|
||||
{
|
||||
Add(new BasicScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Children = new[]
|
||||
{
|
||||
new OverlayHeaderBackground(@"Headers/changelog"),
|
||||
new OverlayHeaderBackground(@"Headers/news"),
|
||||
new OverlayHeaderBackground(@"Headers/rankings"),
|
||||
new OverlayHeaderBackground(@"Headers/search"),
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user