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Separate into separate class
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@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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var result = HitObject.HitWindows.ResultFor(timeOffset);
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if (result == HitResult.None || CheckHittable?.Invoke(this) == false)
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if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false)
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{
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Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss));
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return;
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
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/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
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/// </summary>
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public Func<DrawableOsuHitObject, bool> CheckHittable;
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public Func<DrawableHitObject, double, bool> CheckHittable;
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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: base(hitObject)
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