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Separate into separate class
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
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/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
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/// </summary>
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public Func<DrawableOsuHitObject, bool> CheckHittable;
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public Func<DrawableHitObject, double, bool> CheckHittable;
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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: base(hitObject)
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