Rework logic to avoid custom disposal early return handling

This commit is contained in:
Dean Herbert 2021-01-25 16:53:58 +09:00
parent 366f074f86
commit 10e8b7082e

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -43,42 +42,45 @@ namespace osu.Game.Screens.OnlinePlay
leasedInProgress = inProgress.BeginLease(true); leasedInProgress = inProgress.BeginLease(true);
leasedInProgress.Value = true; leasedInProgress.Value = true;
// for extra safety, marshal the end of operation back to the update thread if necessary. return new OngoingOperation(this, leasedInProgress);
return new OngoingOperation(() => Scheduler.Add(endOperation, false));
} }
private void endOperation() private void endOperationWithKnownLease(LeasedBindable<bool> lease)
{ {
leasedInProgress?.Return(); if (lease != leasedInProgress)
leasedInProgress = null; return;
// for extra safety, marshal the end of operation back to the update thread if necessary.
Scheduler.Add(() =>
{
leasedInProgress?.Return();
leasedInProgress = null;
}, false);
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
// base call does an UnbindAllBindables(). // base call does an UnbindAllBindables().
// clean up the leased reference here so that it doesn't get returned twice. // clean up the leased reference here so that it doesn't get returned twice.
leasedInProgress = null; leasedInProgress = null;
} }
private class OngoingOperation : InvokeOnDisposal private class OngoingOperation : IDisposable
{ {
private bool isDisposed; private readonly OngoingOperationTracker tracker;
private readonly LeasedBindable<bool> lease;
public OngoingOperation(Action action) public OngoingOperation(OngoingOperationTracker tracker, LeasedBindable<bool> lease)
: base(action)
{ {
this.tracker = tracker;
this.lease = lease;
} }
public override void Dispose() public void Dispose()
{ {
// base class does not check disposal state for performance reasons which aren't relevant here. tracker.endOperationWithKnownLease(lease);
// track locally, to avoid interfering with other operations in case of a potential double-disposal.
if (isDisposed)
return;
base.Dispose();
isDisposed = true;
} }
} }
} }