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Lazy parse beatmap; Don't reload audio track if it hasn't changed.
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@ -152,7 +152,6 @@ namespace osu.Game.GameModes.Play
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protected override void OnResuming(GameMode last)
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{
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ensurePlayingSelected();
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base.OnResuming(last);
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}
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@ -195,7 +194,7 @@ namespace osu.Game.GameModes.Play
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if (!beatmap.Equals(Beatmap?.Beatmap?.BeatmapInfo))
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{
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Beatmap = database.GetWorkingBeatmap(beatmap);
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Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
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}
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ensurePlayingSelected();
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