Fix mania replays not defining important frames

Resolves https://github.com/ppy/osu/issues/1495 .
This commit is contained in:
smoogipoo
2017-11-29 14:20:15 +09:00
parent ce42aef924
commit 1136db1556
4 changed files with 25 additions and 6 deletions

View File

@ -0,0 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays
{
public class ManiaReplayFrame : ReplayFrame
{
public override bool IsImportant => MouseX > 0;
public ManiaReplayFrame(double time, float? mouseX, float? mouseY, ReplayButtonState buttonState)
: base(time, mouseX, mouseY, buttonState)
{
}
}
}