Merge pull request #8488 from peppy/fix-autoplay-results-display

Fix auto mod results screen not displaying correctly
This commit is contained in:
Dan Balasescu
2020-03-30 11:01:16 +09:00
committed by GitHub
5 changed files with 70 additions and 43 deletions

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@ -4,7 +4,6 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Catch;
@ -74,9 +73,6 @@ namespace osu.Game.Tests.Visual.Gameplay
Beatmap.Value = working; Beatmap.Value = working;
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) }; SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Player?.Exit();
Player = null;
Player = CreatePlayer(ruleset); Player = CreatePlayer(ruleset);
LoadScreen(Player); LoadScreen(Player);

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@ -4,9 +4,13 @@
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Play.Break; using osu.Game.Screens.Play.Break;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
@ -17,21 +21,38 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray(); SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
return new TestPlayer(false, false); return new TestPlayer(false);
} }
protected override void AddCheckSteps() protected override void AddCheckSteps()
{ {
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0); AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2)); AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime)); seekToBreak(0);
AddUntilStep("wait for seek to complete", () =>
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting); AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1); AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000)); AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
seekToBreak(0);
seekToBreak(1);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => getResultsScreen() != null);
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
AddAssert("score has no misses", () => getResultsScreen().Score.Statistics[HitResult.Miss] == 0);
ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
}
private void seekToBreak(int breakIndex)
{
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime);
BreakPeriod destBreak() => Player.ChildrenOfType<BreakTracker>().First().Breaks.ElementAt(breakIndex);
} }
} }
} }

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@ -637,6 +637,39 @@ namespace osu.Game.Screens.Play
return base.OnExiting(next); return base.OnExiting(next);
} }
protected virtual void GotoRanking()
{
if (DrawableRuleset.ReplayScore != null)
{
// if a replay is present, we likely don't want to import into the local database.
this.Push(CreateResults(CreateScore()));
return;
}
LegacyByteArrayReader replayReader = null;
var score = new Score { ScoreInfo = CreateScore() };
if (recordingReplay?.Frames.Count > 0)
{
score.Replay = recordingReplay;
using (var stream = new MemoryStream())
{
new LegacyScoreEncoder(score, gameplayBeatmap.PlayableBeatmap).Encode(stream);
replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
}
}
scoreManager.Import(score.ScoreInfo, replayReader)
.ContinueWith(imported => Schedule(() =>
{
// screen may be in the exiting transition phase.
if (this.IsCurrentScreen())
this.Push(CreateResults(imported.Result));
}));
}
private void fadeOut(bool instant = false) private void fadeOut(bool instant = false)
{ {
float fadeOutDuration = instant ? 0 : 250; float fadeOutDuration = instant ? 0 : 250;
@ -649,36 +682,7 @@ namespace osu.Game.Screens.Play
private void scheduleGotoRanking() private void scheduleGotoRanking()
{ {
completionProgressDelegate?.Cancel(); completionProgressDelegate?.Cancel();
completionProgressDelegate = Schedule(delegate completionProgressDelegate = Schedule(GotoRanking);
{
if (DrawableRuleset.ReplayScore != null)
this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
else
{
var score = new Score { ScoreInfo = CreateScore() };
LegacyByteArrayReader replayReader = null;
if (recordingReplay?.Frames.Count > 0)
{
score.Replay = recordingReplay;
using (var stream = new MemoryStream())
{
new LegacyScoreEncoder(score, gameplayBeatmap.PlayableBeatmap).Encode(stream);
replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
}
}
scoreManager.Import(score.ScoreInfo, replayReader)
.ContinueWith(imported => Schedule(() =>
{
// screen may be in the exiting transition phase.
if (this.IsCurrentScreen())
this.Push(CreateResults(imported.Result));
}));
}
});
} }
#endregion #endregion

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Screens;
using osu.Game.Scoring; using osu.Game.Scoring;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
@ -23,6 +24,11 @@ namespace osu.Game.Screens.Play
DrawableRuleset?.SetReplayScore(score); DrawableRuleset?.SetReplayScore(score);
} }
protected override void GotoRanking()
{
this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
}
protected override ScoreInfo CreateScore() => score.ScoreInfo; protected override ScoreInfo CreateScore() => score.ScoreInfo;
} }
} }

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@ -31,13 +31,13 @@ namespace osu.Game.Screens.Ranking
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private Player player { get; set; } private Player player { get; set; }
private readonly ScoreInfo score; public readonly ScoreInfo Score;
private Drawable bottomPanel; private Drawable bottomPanel;
public ResultsScreen(ScoreInfo score) public ResultsScreen(ScoreInfo score)
{ {
this.score = score; Score = score;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -47,7 +47,7 @@ namespace osu.Game.Screens.Ranking
{ {
new ResultsScrollContainer new ResultsScrollContainer
{ {
Child = new ScorePanel(score) Child = new ScorePanel(Score)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Ranking
Direction = FillDirection.Horizontal, Direction = FillDirection.Horizontal,
Children = new Drawable[] Children = new Drawable[]
{ {
new ReplayDownloadButton(score) { Width = 300 }, new ReplayDownloadButton(Score) { Width = 300 },
new RetryButton { Width = 300 }, new RetryButton { Width = 300 },
} }
} }