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Merge pull request #8488 from peppy/fix-autoplay-results-display
Fix auto mod results screen not displaying correctly
This commit is contained in:
@ -4,7 +4,6 @@
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Catch;
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@ -74,9 +73,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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Beatmap.Value = working;
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Beatmap.Value = working;
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SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
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SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
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Player?.Exit();
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Player = null;
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Player = CreatePlayer(ruleset);
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Player = CreatePlayer(ruleset);
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LoadScreen(Player);
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LoadScreen(Player);
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@ -4,9 +4,13 @@
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.Break;
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using osu.Game.Screens.Play.Break;
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using osu.Game.Screens.Ranking;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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@ -17,21 +21,38 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override Player CreatePlayer(Ruleset ruleset)
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
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return new TestPlayer(false, false);
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return new TestPlayer(false);
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}
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}
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protected override void AddCheckSteps()
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protected override void AddCheckSteps()
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{
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{
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AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
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seekToBreak(0);
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AddUntilStep("wait for seek to complete", () =>
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Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
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AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
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AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
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AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
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AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
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AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
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AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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seekToBreak(0);
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seekToBreak(1);
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AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
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AddUntilStep("results displayed", () => getResultsScreen() != null);
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AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
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AddAssert("score has no misses", () => getResultsScreen().Score.Statistics[HitResult.Miss] == 0);
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ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
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}
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private void seekToBreak(int breakIndex)
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{
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AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
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AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime);
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BreakPeriod destBreak() => Player.ChildrenOfType<BreakTracker>().First().Breaks.ElementAt(breakIndex);
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}
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}
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}
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}
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}
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}
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@ -637,6 +637,39 @@ namespace osu.Game.Screens.Play
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return base.OnExiting(next);
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return base.OnExiting(next);
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}
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}
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protected virtual void GotoRanking()
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{
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if (DrawableRuleset.ReplayScore != null)
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{
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// if a replay is present, we likely don't want to import into the local database.
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this.Push(CreateResults(CreateScore()));
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return;
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}
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LegacyByteArrayReader replayReader = null;
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var score = new Score { ScoreInfo = CreateScore() };
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if (recordingReplay?.Frames.Count > 0)
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{
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score.Replay = recordingReplay;
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using (var stream = new MemoryStream())
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{
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new LegacyScoreEncoder(score, gameplayBeatmap.PlayableBeatmap).Encode(stream);
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replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
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}
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}
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scoreManager.Import(score.ScoreInfo, replayReader)
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.ContinueWith(imported => Schedule(() =>
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{
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// screen may be in the exiting transition phase.
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if (this.IsCurrentScreen())
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this.Push(CreateResults(imported.Result));
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}));
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}
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private void fadeOut(bool instant = false)
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private void fadeOut(bool instant = false)
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{
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{
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float fadeOutDuration = instant ? 0 : 250;
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float fadeOutDuration = instant ? 0 : 250;
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@ -649,36 +682,7 @@ namespace osu.Game.Screens.Play
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private void scheduleGotoRanking()
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private void scheduleGotoRanking()
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{
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{
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completionProgressDelegate?.Cancel();
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completionProgressDelegate?.Cancel();
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completionProgressDelegate = Schedule(delegate
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completionProgressDelegate = Schedule(GotoRanking);
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{
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if (DrawableRuleset.ReplayScore != null)
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this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
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else
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{
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var score = new Score { ScoreInfo = CreateScore() };
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LegacyByteArrayReader replayReader = null;
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if (recordingReplay?.Frames.Count > 0)
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{
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score.Replay = recordingReplay;
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using (var stream = new MemoryStream())
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{
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new LegacyScoreEncoder(score, gameplayBeatmap.PlayableBeatmap).Encode(stream);
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replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
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}
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}
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scoreManager.Import(score.ScoreInfo, replayReader)
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.ContinueWith(imported => Schedule(() =>
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{
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// screen may be in the exiting transition phase.
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if (this.IsCurrentScreen())
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this.Push(CreateResults(imported.Result));
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}));
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}
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});
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}
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}
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#endregion
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#endregion
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Screens;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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@ -23,6 +24,11 @@ namespace osu.Game.Screens.Play
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DrawableRuleset?.SetReplayScore(score);
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DrawableRuleset?.SetReplayScore(score);
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}
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}
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protected override void GotoRanking()
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{
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this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
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}
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protected override ScoreInfo CreateScore() => score.ScoreInfo;
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protected override ScoreInfo CreateScore() => score.ScoreInfo;
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}
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}
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}
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}
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@ -31,13 +31,13 @@ namespace osu.Game.Screens.Ranking
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[Resolved(CanBeNull = true)]
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[Resolved(CanBeNull = true)]
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private Player player { get; set; }
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private Player player { get; set; }
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private readonly ScoreInfo score;
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public readonly ScoreInfo Score;
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private Drawable bottomPanel;
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private Drawable bottomPanel;
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public ResultsScreen(ScoreInfo score)
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public ResultsScreen(ScoreInfo score)
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{
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{
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this.score = score;
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Score = score;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -47,7 +47,7 @@ namespace osu.Game.Screens.Ranking
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{
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{
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new ResultsScrollContainer
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new ResultsScrollContainer
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{
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{
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Child = new ScorePanel(score)
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Child = new ScorePanel(Score)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -77,7 +77,7 @@ namespace osu.Game.Screens.Ranking
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Direction = FillDirection.Horizontal,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new ReplayDownloadButton(score) { Width = 300 },
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new ReplayDownloadButton(Score) { Width = 300 },
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new RetryButton { Width = 300 },
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new RetryButton { Width = 300 },
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}
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}
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}
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}
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