Make Home, Settings and PlayMode buttons work.

This commit is contained in:
Dean Herbert
2016-10-04 17:15:03 +09:00
parent 51cf13460f
commit 11403a922a
6 changed files with 185 additions and 31 deletions

View File

@ -2,6 +2,7 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Game.GameModes.Play;
using osu.Game.Online.API; using osu.Game.Online.API;
namespace osu.Game.Configuration namespace osu.Game.Configuration
@ -17,6 +18,8 @@ namespace osu.Game.Configuration
Set(OsuConfig.Username, string.Empty); Set(OsuConfig.Username, string.Empty);
Set(OsuConfig.Password, string.Empty); Set(OsuConfig.Password, string.Empty);
Set(OsuConfig.Token, string.Empty); Set(OsuConfig.Token, string.Empty);
Set(OsuConfig.PlayMode, PlayMode.Osu);
} }
} }
@ -27,6 +30,7 @@ namespace osu.Game.Configuration
MouseSensitivity, MouseSensitivity,
Username, Username,
Password, Password,
Token Token,
PlayMode
} }
} }

View File

@ -17,7 +17,7 @@ using OpenTK;
namespace osu.Game.GameModes.Menu namespace osu.Game.GameModes.Menu
{ {
internal class MainMenu : GameMode public class MainMenu : GameMode
{ {
private ButtonSystem buttons; private ButtonSystem buttons;
public override string Name => @"Main Menu"; public override string Name => @"Main Menu";

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@ -0,0 +1,20 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.GameModes.Play
{
public enum PlayMode
{
[Description(@"osu!")]
Osu = 0,
[Description(@"taiko")]
Taiko = 1,
[Description(@"catch")]
Catch = 2,
[Description(@"mania")]
Mania = 3
}
}

View File

@ -1,6 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.GameModes.Menu; using osu.Game.GameModes.Menu;
using OpenTK; using OpenTK;
@ -17,6 +18,9 @@ namespace osu.Game
public class OsuGame : OsuGameBase public class OsuGame : OsuGameBase
{ {
public Toolbar Toolbar; public Toolbar Toolbar;
public MainMenu MainMenu;
public Bindable<PlayMode> PlayMode;
public override void SetHost(BasicGameHost host) public override void SetHost(BasicGameHost host)
{ {
@ -36,9 +40,18 @@ namespace osu.Game
new Background() new Background()
} }
}, },
new MainMenu(), MainMenu = new MainMenu(),
Toolbar = new Toolbar(), Toolbar = new Toolbar
{
OnHome = delegate { MainMenu.MakeCurrent(); },
OnSettings = delegate { Options.PoppedOut = !Options.PoppedOut; },
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
},
}); });
PlayMode = Config.GetBindable<PlayMode>(OsuConfig.PlayMode);
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
PlayMode.TriggerChange();
} }
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)

View File

@ -10,6 +10,10 @@ using osu.Game.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Configuration; using osu.Game.Configuration;
using System;
using System.Linq;
using osu.Game.GameModes.Play;
using osu.Framework.Extensions;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
@ -18,6 +22,12 @@ namespace osu.Game.Overlays
const float height = 50; const float height = 50;
private FlowContainer leftFlow; private FlowContainer leftFlow;
private FlowContainer rightFlow; private FlowContainer rightFlow;
private FlowContainer modeButtons;
public Action OnSettings;
public Action OnHome;
public Action<PlayMode> OnPlayModeChange;
public override void Load() public override void Load()
{ {
@ -26,6 +36,27 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Size = new Vector2(1, height); Size = new Vector2(1, height);
modeButtons = new FlowContainer
{
RelativeSizeAxes = Axes.Y,
Direction = FlowDirection.HorizontalOnly
};
foreach (PlayMode m in Enum.GetValues(typeof(PlayMode)))
{
var localMode = m;
modeButtons.Add(new ToolbarModeButton
{
Mode = m,
Action = delegate
{
SetGameMode(localMode);
OnPlayModeChange?.Invoke(localMode);
}
});
}
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
@ -37,15 +68,19 @@ namespace osu.Game.Overlays
{ {
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirection.HorizontalOnly,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Size = new Vector2(0, 1),
Children = new [] Children = new []
{ {
new ToolbarButton(FontAwesome.gear), new ToolbarButton
new ToolbarButton(FontAwesome.home), {
new ToolbarModeButton(FontAwesome.fa_osu_osu_o, @"osu!"), Icon = FontAwesome.gear,
new ToolbarModeButton(FontAwesome.fa_osu_taiko_o, @"taiko"), Action = OnSettings
new ToolbarModeButton(FontAwesome.fa_osu_fruits_o, @"catch"), },
new ToolbarModeButton(FontAwesome.fa_osu_mania_o, @"mania"), new ToolbarButton
{
Icon = FontAwesome.home,
Action = OnHome
},
modeButtons
} }
}, },
rightFlow = new FlowContainer rightFlow = new FlowContainer
@ -57,32 +92,96 @@ namespace osu.Game.Overlays
Size = new Vector2(0, 1), Size = new Vector2(0, 1),
Children = new [] Children = new []
{ {
new ToolbarButton(FontAwesome.search), new ToolbarButton
new ToolbarButton(FontAwesome.user, ((OsuGame)Game).Config.Get<string>(OsuConfig.Username)), {
new ToolbarButton(FontAwesome.bars), Icon = FontAwesome.search
},
new ToolbarButton
{
Icon = FontAwesome.user,
Text = ((OsuGame)Game).Config.Get<string>(OsuConfig.Username)
},
new ToolbarButton
{
Icon = FontAwesome.bars
},
} }
} }
}; };
} }
public void SetGameMode(PlayMode mode)
{
foreach (var m in modeButtons.Children.Cast<ToolbarModeButton>())
{
m.Active = m.Mode == mode;
}
}
public class ToolbarModeButton : ToolbarButton public class ToolbarModeButton : ToolbarButton
{ {
public ToolbarModeButton(FontAwesome icon, string text = null) : base(icon, text) private PlayMode mode;
public PlayMode Mode
{ {
get { return mode; }
set
{
mode = value;
Text = mode.GetDescription();
Icon = getModeIcon(mode);
}
}
public bool Active
{
set
{
Background.Colour = value ? new Color4(100, 100, 100, 140) : new Color4(20, 20, 20, 140);
}
}
private FontAwesome getModeIcon(PlayMode mode)
{
switch (mode)
{
default: return FontAwesome.fa_osu_osu_o;
case PlayMode.Taiko: return FontAwesome.fa_osu_taiko_o;
case PlayMode.Catch: return FontAwesome.fa_osu_fruits_o;
case PlayMode.Mania: return FontAwesome.fa_osu_mania_o;
}
} }
public override void Load() public override void Load()
{ {
base.Load(); base.Load();
Icon.TextSize = height * 0.7f; DrawableIcon.TextSize = height * 0.7f;
} }
} }
public class ToolbarButton : FlowContainer public class ToolbarButton : FlowContainer
{ {
public TextAwesome Icon; public FontAwesome Icon
public SpriteText Text; {
private Box background; get { return DrawableIcon.Icon; }
set { DrawableIcon.Icon = value; }
}
public string Text
{
get { return DrawableText.Text; }
set
{
DrawableText.Text = value;
paddingIcon.Alpha = string.IsNullOrEmpty(value) ? 0 : 1;
}
}
public Action Action;
protected TextAwesome DrawableIcon;
protected SpriteText DrawableText;
protected Box Background;
protected Box HoverBackground;
private Drawable paddingLeft; private Drawable paddingLeft;
private Drawable paddingRight; private Drawable paddingRight;
private Drawable paddingIcon; private Drawable paddingIcon;
@ -97,44 +196,60 @@ namespace osu.Game.Overlays
} }
} }
public ToolbarButton(FontAwesome icon, string text = null) public ToolbarButton()
{ {
background = new Box Background = new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = new Color4(20, 20, 20, 140), Colour = new Color4(20, 20, 20, 140),
}; };
this.Icon = new TextAwesome() HoverBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Additive = true,
Colour = new Color4(20, 20, 20, 0),
Alpha = 0,
};
DrawableIcon = new TextAwesome()
{ {
Icon = icon,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
}; };
this.Text = new SpriteText DrawableText = new SpriteText
{ {
Text = text,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
}; };
paddingLeft = new Container { RelativeSizeAxes = Axes.Y }; paddingLeft = new Container { RelativeSizeAxes = Axes.Y };
paddingRight = new Container { RelativeSizeAxes = Axes.Y }; paddingRight = new Container { RelativeSizeAxes = Axes.Y };
paddingIcon = new Container { Size = new Vector2(string.IsNullOrEmpty(text) ? 0 : 5, 0) }; paddingIcon = new Container
{
Size = new Vector2(5, 0),
Alpha = 0
};
Padding = 10; Padding = 10;
} }
protected override bool OnClick(InputState state)
{
Action?.Invoke();
return base.OnClick(state);
}
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)
{ {
background.FadeColour(new Color4(130, 130, 130, 160), 100); HoverBackground.FadeTo(0.4f, 200);
return base.OnHover(state); return base.OnHover(state);
} }
protected override void OnHoverLost(InputState state) protected override void OnHoverLost(InputState state)
{ {
background.FadeColour(new Color4(20, 20, 20, 140), 100); HoverBackground.FadeTo(0, 200);
base.OnHoverLost(state); base.OnHoverLost(state);
} }
@ -147,11 +262,12 @@ namespace osu.Game.Overlays
Children = new Drawable[] Children = new Drawable[]
{ {
background, Background,
HoverBackground,
paddingLeft, paddingLeft,
Icon, DrawableIcon,
paddingIcon, paddingIcon,
Text, DrawableText,
paddingRight, paddingRight,
}; };
} }

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@ -81,6 +81,7 @@
<Compile Include="GameModes\Play\ModSelect.cs" /> <Compile Include="GameModes\Play\ModSelect.cs" />
<Compile Include="GameModes\Play\Player.cs" /> <Compile Include="GameModes\Play\Player.cs" />
<Compile Include="GameModes\Charts\ChartListing.cs" /> <Compile Include="GameModes\Charts\ChartListing.cs" />
<Compile Include="GameModes\Play\PlayMode.cs" />
<Compile Include="GameModes\Play\Results.cs" /> <Compile Include="GameModes\Play\Results.cs" />
<Compile Include="GameModes\Direct\OnlineListing.cs" /> <Compile Include="GameModes\Direct\OnlineListing.cs" />
<Compile Include="GameModes\Play\SongSelectPlay.cs" /> <Compile Include="GameModes\Play\SongSelectPlay.cs" />