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Update class exclusion for dynamic compilation
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@ -718,24 +718,6 @@ namespace osu.Game
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overlayContent.ChangeChildDepth(overlay, (float)-Clock.CurrentTime);
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}
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public class GameIdleTracker : IdleTracker
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{
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private InputManager inputManager;
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public GameIdleTracker(int time)
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: base(time)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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protected override bool AllowIdle => inputManager.FocusedDrawable == null;
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}
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private void forwardLoggedErrorsToNotifications()
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{
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int recentLogCount = 0;
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@ -991,10 +973,4 @@ namespace osu.Game
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Exit();
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}
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}
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public enum ScorePresentType
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{
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Results,
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Gameplay
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}
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}
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