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Update class exclusion for dynamic compilation
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@ -9,6 +9,7 @@ using System.Reflection;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets.UI;
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@ -18,6 +19,7 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// The base class for gameplay modifiers.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public abstract class Mod : IMod, IJsonSerializable
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{
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/// <summary>
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@ -23,10 +23,12 @@ using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Users;
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using JetBrains.Annotations;
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using osu.Framework.Testing;
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using osu.Game.Screens.Ranking.Statistics;
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namespace osu.Game.Rulesets
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{
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[ExcludeFromDynamicCompile]
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public abstract class Ruleset
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{
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public RulesetInfo RulesetInfo { get; internal set; }
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@ -5,9 +5,11 @@ using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Testing;
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namespace osu.Game.Rulesets
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{
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[ExcludeFromDynamicCompile]
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public class RulesetInfo : IEquatable<RulesetInfo>
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{
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public int? ID { get; set; }
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