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Update class exclusion for dynamic compilation
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@ -30,14 +30,12 @@ using osu.Game.Scoring;
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using osu.Game.Skinning;
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using System;
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using System.Linq;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Screens.Ranking.Statistics;
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namespace osu.Game.Rulesets.Osu
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{
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[ExcludeFromDynamicCompile]
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public class OsuRuleset : Ruleset, ILegacyRuleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
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