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Change slider tail to give repeat judgement; slider itself to give none (managed by head already)
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@ -22,8 +22,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
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}
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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public override Judgement CreateJudgement() => new SliderRepeat.SliderRepeatJudgement();
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}
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}
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