mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
Update all usages of CreateContext
to use either Run
or Write
This commit is contained in:
@ -23,9 +23,9 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealm((realmFactory, _) =>
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{
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ILive<BeatmapInfo> beatmap = realmFactory.CreateContext().Write(r => r.Add(new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata()))).ToLive(realmFactory);
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ILive<BeatmapInfo> beatmap = realmFactory.Run(realm => realm.Write(r => r.Add(new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata()))).ToLive(realmFactory));
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ILive<BeatmapInfo> beatmap2 = realmFactory.CreateContext().All<BeatmapInfo>().First().ToLive(realmFactory);
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ILive<BeatmapInfo> beatmap2 = realmFactory.Run(realm => realm.All<BeatmapInfo>().First().ToLive(realmFactory));
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Assert.AreEqual(beatmap, beatmap2);
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});
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@ -38,14 +38,14 @@ namespace osu.Game.Tests.Database
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{
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var beatmap = new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata());
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ILive<BeatmapInfo> liveBeatmap;
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ILive<BeatmapInfo>? liveBeatmap = null;
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using (var context = realmFactory.CreateContext())
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realmFactory.Run(realm =>
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{
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context.Write(r => r.Add(beatmap));
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realm.Write(r => r.Add(beatmap));
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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});
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using (var migratedStorage = new TemporaryNativeStorage("realm-test-migration-target"))
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{
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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Database
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storage.Migrate(migratedStorage);
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Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
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Assert.IsFalse(liveBeatmap?.PerformRead(l => l.Hidden));
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}
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});
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}
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@ -67,8 +67,7 @@ namespace osu.Game.Tests.Database
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var liveBeatmap = beatmap.ToLive(realmFactory);
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using (var context = realmFactory.CreateContext())
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context.Write(r => r.Add(beatmap));
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realmFactory.Run(realm => realm.Write(r => r.Add(beatmap)));
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Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
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});
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@ -99,12 +98,12 @@ namespace osu.Game.Tests.Database
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ILive<BeatmapInfo>? liveBeatmap = null;
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Task.Factory.StartNew(() =>
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{
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using (var threadContext = realmFactory.CreateContext())
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realmFactory.Run(threadContext =>
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{
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var beatmap = threadContext.Write(r => r.Add(new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata())));
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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});
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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Debug.Assert(liveBeatmap != null);
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@ -128,12 +127,12 @@ namespace osu.Game.Tests.Database
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ILive<BeatmapInfo>? liveBeatmap = null;
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Task.Factory.StartNew(() =>
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{
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using (var threadContext = realmFactory.CreateContext())
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realmFactory.Run(threadContext =>
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{
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var beatmap = threadContext.Write(r => r.Add(new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata())));
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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});
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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Debug.Assert(liveBeatmap != null);
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@ -170,12 +169,12 @@ namespace osu.Game.Tests.Database
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Task.Factory.StartNew(() =>
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{
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using (var threadContext = realmFactory.CreateContext())
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realmFactory.Run(threadContext =>
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{
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var beatmap = threadContext.Write(r => r.Add(new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata())));
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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});
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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Debug.Assert(liveBeatmap != null);
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@ -189,13 +188,13 @@ namespace osu.Game.Tests.Database
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});
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// Can't be used, even from within a valid context.
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using (realmFactory.CreateContext())
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realmFactory.Run(threadContext =>
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{
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Assert.Throws<InvalidOperationException>(() =>
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{
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var __ = liveBeatmap.Value;
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});
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}
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});
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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});
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}
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@ -208,12 +207,12 @@ namespace osu.Game.Tests.Database
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ILive<BeatmapInfo>? liveBeatmap = null;
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Task.Factory.StartNew(() =>
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{
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using (var threadContext = realmFactory.CreateContext())
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realmFactory.Run(threadContext =>
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{
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var beatmap = threadContext.Write(r => r.Add(new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata())));
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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});
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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Debug.Assert(liveBeatmap != null);
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@ -235,50 +234,50 @@ namespace osu.Game.Tests.Database
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{
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int changesTriggered = 0;
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using (var updateThreadContext = realmFactory.CreateContext())
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realmFactory.Run(outerRealm =>
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{
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updateThreadContext.All<BeatmapInfo>().QueryAsyncWithNotifications(gotChange);
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outerRealm.All<BeatmapInfo>().QueryAsyncWithNotifications(gotChange);
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ILive<BeatmapInfo>? liveBeatmap = null;
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Task.Factory.StartNew(() =>
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{
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using (var threadContext = realmFactory.CreateContext())
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realmFactory.Run(innerRealm =>
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{
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var ruleset = CreateRuleset();
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var beatmap = threadContext.Write(r => r.Add(new BeatmapInfo(ruleset, new BeatmapDifficulty(), new BeatmapMetadata())));
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var beatmap = innerRealm.Write(r => r.Add(new BeatmapInfo(ruleset, new BeatmapDifficulty(), new BeatmapMetadata())));
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// add a second beatmap to ensure that a full refresh occurs below.
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// not just a refresh from the resolved Live.
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threadContext.Write(r => r.Add(new BeatmapInfo(ruleset, new BeatmapDifficulty(), new BeatmapMetadata())));
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innerRealm.Write(r => r.Add(new BeatmapInfo(ruleset, new BeatmapDifficulty(), new BeatmapMetadata())));
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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});
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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Debug.Assert(liveBeatmap != null);
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// not yet seen by main context
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Assert.AreEqual(0, updateThreadContext.All<BeatmapInfo>().Count());
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Assert.AreEqual(0, outerRealm.All<BeatmapInfo>().Count());
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Assert.AreEqual(0, changesTriggered);
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liveBeatmap.PerformRead(resolved =>
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{
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// retrieval causes an implicit refresh. even changes that aren't related to the retrieval are fired at this point.
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// ReSharper disable once AccessToDisposedClosure
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Assert.AreEqual(2, updateThreadContext.All<BeatmapInfo>().Count());
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Assert.AreEqual(2, outerRealm.All<BeatmapInfo>().Count());
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Assert.AreEqual(1, changesTriggered);
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// can access properties without a crash.
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Assert.IsFalse(resolved.Hidden);
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// ReSharper disable once AccessToDisposedClosure
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updateThreadContext.Write(r =>
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outerRealm.Write(r =>
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{
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// can use with the main context.
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r.Remove(resolved);
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});
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});
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}
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});
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void gotChange(IRealmCollection<BeatmapInfo> sender, ChangeSet changes, Exception error)
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{
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