Fix tests

This commit is contained in:
Dan Balasescu
2021-12-01 19:54:39 +09:00
parent 7847ce6253
commit 1152c4e8e9
3 changed files with 60 additions and 39 deletions

View File

@ -22,6 +22,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerPlaylist : MultiplayerTestScene
{
private MultiplayerPlaylist list;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
@ -37,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp]
public new void Setup() => Schedule(() =>
{
Child = new MultiplayerPlaylist
Child = list = new MultiplayerPlaylist
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -175,47 +176,57 @@ namespace osu.Game.Tests.Visual.Multiplayer
/// </summary>
/// <param name="playlistItemId">The item id.</param>
/// <param name="visualIndex">The index at which the item should appear visually. The item with index 0 is at the top of the list.</param>
private void assertItemInQueueListStep(int playlistItemId, int visualIndex) => AddUntilStep($"{playlistItemId} in queue at pos = {visualIndex}", () =>
private void assertItemInQueueListStep(int playlistItemId, int visualIndex)
{
return !inHistoryList(playlistItemId)
&& this.ChildrenOfType<MultiplayerQueueList>()
.Single()
.ChildrenOfType<DrawableRoomPlaylistItem>()
.OrderBy(drawable => drawable.Position.Y)
.TakeWhile(drawable => drawable.Item.ID != playlistItemId)
.Count() == visualIndex;
});
changeDisplayModeStep(MultiplayerPlaylistDisplayMode.Queue);
AddUntilStep($"{playlistItemId} in queue at pos = {visualIndex}", () =>
{
return !inHistoryList(playlistItemId)
&& this.ChildrenOfType<MultiplayerQueueList>()
.Single()
.ChildrenOfType<DrawableRoomPlaylistItem>()
.OrderBy(drawable => drawable.Position.Y)
.TakeWhile(drawable => drawable.Item.ID != playlistItemId)
.Count() == visualIndex;
});
}
/// <summary>
/// Asserts the position of a given playlist item in the history list.
/// </summary>
/// <param name="playlistItemId">The item id.</param>
/// <param name="visualIndex">The index at which the item should appear visually. The item with index 0 is at the top of the list.</param>
private void assertItemInHistoryListStep(int playlistItemId, int visualIndex) => AddUntilStep($"{playlistItemId} in history at pos = {visualIndex}", () =>
private void assertItemInHistoryListStep(int playlistItemId, int visualIndex)
{
return !inQueueList(playlistItemId)
&& this.ChildrenOfType<MultiplayerHistoryList>()
.Single()
.ChildrenOfType<DrawableRoomPlaylistItem>()
.OrderBy(drawable => drawable.Position.Y)
.TakeWhile(drawable => drawable.Item.ID != playlistItemId)
.Count() == visualIndex;
});
changeDisplayModeStep(MultiplayerPlaylistDisplayMode.History);
AddUntilStep($"{playlistItemId} in history at pos = {visualIndex}", () =>
{
return !inQueueList(playlistItemId)
&& this.ChildrenOfType<MultiplayerHistoryList>()
.Single()
.ChildrenOfType<DrawableRoomPlaylistItem>()
.OrderBy(drawable => drawable.Position.Y)
.TakeWhile(drawable => drawable.Item.ID != playlistItemId)
.Count() == visualIndex;
});
}
private void changeDisplayModeStep(MultiplayerPlaylistDisplayMode mode) => AddStep($"change list to {mode}", () => list.DisplayMode.Value = mode);
private bool inQueueList(int playlistItemId)
{
return this.ChildrenOfType<MultiplayerQueueList>()
.Single()
.ChildrenOfType<DrawableRoomPlaylistItem>()
.Any(i => i.Item.ID == playlistItemId);
.Items.Any(i => i.ID == playlistItemId);
}
private bool inHistoryList(int playlistItemId)
{
return this.ChildrenOfType<MultiplayerHistoryList>()
.Single()
.ChildrenOfType<DrawableRoomPlaylistItem>()
.Any(i => i.Item.ID == playlistItemId);
.Items.Any(i => i.ID == playlistItemId);
}
}
}