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Fix new sprites not getting spawned with correct passing state
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parent
1a31e1f10f
commit
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@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
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((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
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}
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}
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private bool passing;
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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@ -37,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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{
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{
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var r = result.NewValue;
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var r = result.NewValue;
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bool passing = r == null || (r.Judgement.AffectsCombo && r.Type > HitResult.Miss);
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passing = r == null || (r.Judgement.AffectsCombo && r.Type > HitResult.Miss);
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foreach (var sprite in InternalChildren.OfType<ScrollerSprite>())
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foreach (var sprite in InternalChildren.OfType<ScrollerSprite>())
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sprite.Passing = passing;
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sprite.Passing = passing;
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@ -71,7 +73,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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if (last != null && last.ScreenSpaceDrawQuad.TopRight.X >= ScreenSpaceDrawQuad.TopRight.X)
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if (last != null && last.ScreenSpaceDrawQuad.TopRight.X >= ScreenSpaceDrawQuad.TopRight.X)
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break;
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break;
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AddInternal(new ScrollerSprite());
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AddInternal(new ScrollerSprite
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{
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Passing = passing
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});
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}
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}
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}
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}
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