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Make ScrollingPlayfield.Reversed protected; make ManiaPlayfield 'invertible'.
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@ -55,9 +55,9 @@ namespace osu.Game.Rulesets.UI
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};
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/// <summary>
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/// Whether to reverse the scrolling direction is reversed.
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/// Whether to reverse the scrolling direction is reversed. Note that this does _not_ invert the hit objects.
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/// </summary>
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public readonly BindableBool Reversed = new BindableBool();
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protected readonly BindableBool Reversed = new BindableBool();
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/// <summary>
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/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
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