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Split out scrolling algorithm
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19
osu.Game/Rulesets/UI/HitObjectContainer.cs
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19
osu.Game/Rulesets/UI/HitObjectContainer.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.UI
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{
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public class HitObjectContainer : CompositeDrawable
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{
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public virtual IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>();
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public virtual IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>();
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public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
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public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);
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}
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}
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