mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into score-recalc
This commit is contained in:
@ -47,7 +47,7 @@ namespace osu.Game.Graphics.Containers
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protected override void Update()
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{
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Track track = null;
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ITrack track = null;
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IBeatmap beatmap = null;
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double currentTrackTime = 0;
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@ -35,7 +35,7 @@ namespace osu.Game.Graphics.Containers
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[Resolved]
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private PreviewTrackManager previewTrackManager { get; set; }
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protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio)
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@ -26,8 +26,11 @@ namespace osu.Game.Graphics.Containers
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{
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if (value == expandableHeader) return;
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expandableHeader?.Expire();
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if (expandableHeader != null)
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RemoveInternal(expandableHeader);
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expandableHeader = value;
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if (value == null) return;
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AddInternal(expandableHeader);
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@ -5,6 +5,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Framework.Input.StateChanges;
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namespace osu.Game.Graphics.Cursor
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{
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@ -47,7 +48,10 @@ namespace osu.Game.Graphics.Cursor
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{
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base.Update();
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if (!CanShowCursor)
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var lastMouseSource = inputManager.CurrentState.Mouse.LastSource;
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bool hasValidInput = lastMouseSource != null && !(lastMouseSource is ISourcedFromTouch);
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if (!hasValidInput || !CanShowCursor)
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{
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currentTarget?.Cursor?.Hide();
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currentTarget = null;
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@ -17,6 +17,8 @@ namespace osu.Game.Graphics.UserInterface
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{
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public class OsuDropdown<T> : Dropdown<T>, IHasAccentColour
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{
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private const float corner_radius = 4;
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private Color4 accentColour;
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public Color4 AccentColour
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@ -57,9 +59,11 @@ namespace osu.Game.Graphics.UserInterface
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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public OsuDropdownMenu()
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{
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CornerRadius = 4;
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CornerRadius = corner_radius;
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BackgroundColour = Color4.Black.Opacity(0.5f);
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MaskingContainer.CornerRadius = corner_radius;
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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ItemsContainer.Padding = new MarginPadding(5);
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}
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@ -138,7 +142,7 @@ namespace osu.Game.Graphics.UserInterface
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Foreground.Padding = new MarginPadding(2);
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Masking = true;
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CornerRadius = 6;
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CornerRadius = corner_radius;
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}
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[BackgroundDependencyLoader]
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@ -237,7 +241,7 @@ namespace osu.Game.Graphics.UserInterface
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AutoSizeAxes = Axes.None;
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Margin = new MarginPadding { Bottom = 4 };
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CornerRadius = 4;
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CornerRadius = corner_radius;
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Height = 40;
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Foreground.Children = new Drawable[]
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@ -40,10 +40,5 @@ namespace osu.Game.Graphics.UserInterface
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protected override OsuSpriteText CreateSpriteText()
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=> base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f, fixedWidth: true));
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public override void Increment(double amount)
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{
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Current.Value += amount;
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}
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}
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}
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@ -61,20 +61,12 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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public abstract void Increment(T amount);
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/// <summary>
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/// Skeleton of a numeric counter which value rolls over time.
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/// </summary>
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protected RollingCounter()
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{
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AutoSizeAxes = Axes.Both;
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Current.ValueChanged += val =>
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{
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if (IsLoaded)
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TransformCount(DisplayedCount, val.NewValue);
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};
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}
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[BackgroundDependencyLoader]
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@ -85,6 +77,13 @@ namespace osu.Game.Graphics.UserInterface
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Child = displayedCountSpriteText;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Current.BindValueChanged(val => TransformCount(DisplayedCount, val.NewValue), true);
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}
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/// <summary>
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/// Sets count value, bypassing rollover animation.
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/// </summary>
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@ -51,10 +51,5 @@ namespace osu.Game.Graphics.UserInterface
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protected override OsuSpriteText CreateSpriteText()
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=> base.CreateSpriteText().With(s => s.Font = s.Font.With(fixedWidth: true));
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public override void Increment(double amount)
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{
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Current.Value += amount;
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}
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}
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}
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@ -33,11 +33,6 @@ namespace osu.Game.Graphics.UserInterface
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return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f;
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}
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public override void Increment(int amount)
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{
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Current.Value += amount;
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}
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protected override OsuSpriteText CreateSpriteText()
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=> base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f));
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}
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@ -3,6 +3,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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@ -32,6 +33,11 @@ namespace osu.Game.Graphics.UserInterfaceV2
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set => Component.Text = value;
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}
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public Container TabbableContentContainer
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{
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set => Component.TabbableContentContainer = value;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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