Use perfect osu!(stable) strong scale value

Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
Salman Ahmed
2022-04-05 03:04:53 +03:00
committed by GitHub
parent 4ce69890d4
commit 117d81d84f

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// <summary>
/// Scale multiplier for a strong drawable taiko hit object.
/// </summary>
public const float STRONG_SCALE = 1.525f;
public const float STRONG_SCALE = 1 / 0.65f;
/// <summary>
/// Default size of a strong drawable taiko hit object.