Merge remote-tracking branch 'Joehuu/master' into flashlight-dim

This commit is contained in:
smoogipoo
2019-05-08 13:25:01 +09:00
224 changed files with 759 additions and 31 deletions

View File

@ -67,6 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
return;
OsuHitObject prevHitObject = null;
foreach (var currHitObject in hitObjects)
{
if (prevHitObject != null && !currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))

View File

@ -124,6 +124,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
{
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
@ -158,11 +159,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
break;
case ArmedState.Miss:
ApproachCircle.FadeOut(50);
this.FadeOut(100);
Expire();
break;
case ArmedState.Hit:
ApproachCircle.FadeOut(50);

View File

@ -64,9 +64,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(animDuration);
break;
case ArmedState.Hit:
this.FadeOut(animDuration, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, animDuration, Easing.Out);

View File

@ -67,10 +67,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(ANIM_DURATION);
this.FadeColour(Color4.Red, ANIM_DURATION / 2);
break;
case ArmedState.Hit:
this.FadeOut(ANIM_DURATION, Easing.OutQuint);
this.ScaleTo(Scale * 1.5f, ANIM_DURATION, Easing.Out);

View File

@ -222,9 +222,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
case ArmedState.Idle:
Expire(true);
break;
case ArmedState.Hit:
sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
break;
case ArmedState.Miss:
sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
break;