mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 15:44:04 +09:00
Merge branch 'master' into fix-leaderboard-placeholder
This commit is contained in:
@ -40,7 +40,14 @@ namespace osu.Game.Screens
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while (screen.LoadState < LoadState.Ready)
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Thread.Sleep(1);
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base.Push(screen);
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try
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{
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base.Push(screen);
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}
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catch (ScreenAlreadyExitedException)
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{
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// screen may have exited before the push was successful.
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}
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}
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protected override void Update()
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@ -148,8 +148,6 @@ namespace osu.Game.Screens.Menu
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case Key.Space:
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logo?.TriggerOnClick(state);
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return true;
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case Key.Escape:
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return goBack();
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}
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return false;
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@ -181,16 +179,7 @@ namespace osu.Game.Screens.Menu
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}
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}
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public bool OnReleased(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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return true;
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default:
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return false;
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}
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}
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public bool OnReleased(GlobalAction action) => false;
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private void onPlay()
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{
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@ -1,34 +1,34 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using OpenTK.Input;
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namespace osu.Game.Screens.Menu
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{
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public class ExitConfirmOverlay : HoldToConfirmOverlay
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public class ExitConfirmOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
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{
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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public bool OnPressed(GlobalAction action)
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{
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if (args.Key == Key.Escape && !args.Repeat)
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if (action == GlobalAction.Back)
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{
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BeginConfirm();
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return true;
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}
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return base.OnKeyDown(state, args);
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return false;
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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public bool OnReleased(GlobalAction action)
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{
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if (args.Key == Key.Escape)
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if (action == GlobalAction.Back)
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{
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AbortConfirm();
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return true;
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}
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return base.OnKeyUp(state, args);
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return false;
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}
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}
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}
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@ -8,7 +8,6 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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@ -17,7 +16,6 @@ using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Menu;
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using OpenTK;
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using OpenTK.Input;
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using osu.Game.Overlays;
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using osu.Framework.Graphics.Containers;
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@ -84,11 +82,8 @@ namespace osu.Game.Screens
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[BackgroundDependencyLoader(true)]
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private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
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{
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if (beatmap != null)
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Beatmap.BindTo(beatmap);
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if (ruleset != null)
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Ruleset.BindTo(ruleset);
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Beatmap.BindTo(beatmap);
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Ruleset.BindTo(ruleset);
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if (osu != null)
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{
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@ -108,6 +103,8 @@ namespace osu.Game.Screens
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public bool OnPressed(GlobalAction action)
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{
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if (!IsCurrentScreen) return false;
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if (action == GlobalAction.Back && AllowBackButton)
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{
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Exit();
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@ -119,20 +116,6 @@ namespace osu.Game.Screens
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public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat || !IsCurrentScreen) return false;
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switch (args.Key)
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{
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case Key.Escape:
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Exit();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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protected override void OnResuming(Screen last)
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{
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sampleExit?.Play();
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@ -197,11 +180,10 @@ namespace osu.Game.Screens
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if (Background != null && !Background.Equals(nextOsu?.Background))
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{
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if (nextOsu != null)
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//We need to use MakeCurrent in case we are jumping up multiple game screens.
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nextOsu.Background?.MakeCurrent();
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else
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Background.Exit();
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Background.Exit();
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//We need to use MakeCurrent in case we are jumping up multiple game screens.
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nextOsu?.Background?.MakeCurrent();
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}
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if (base.OnExiting(next))
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@ -1,12 +1,9 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input;
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using OpenTK.Input;
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using osu.Game.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using System.Linq;
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namespace osu.Game.Screens.Play
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{
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@ -21,16 +18,5 @@ namespace osu.Game.Screens.Play
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AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
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AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (!args.Repeat && args.Key == Key.Escape)
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{
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InternalButtons.Children.Last().TriggerOnClick();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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}
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}
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@ -15,10 +15,13 @@ using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics.Shapes;
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using OpenTK.Input;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Screens.Play
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{
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public abstract class GameplayMenuOverlay : OverlayContainer
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public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
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{
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private const int transition_duration = 200;
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private const int button_height = 70;
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@ -31,6 +34,11 @@ namespace osu.Game.Screens.Play
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public Action OnRetry;
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public Action OnQuit;
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/// <summary>
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/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
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/// </summary>
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protected virtual Action BackAction => () => InternalButtons.Children.Last().TriggerOnClick();
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public abstract string Header { get; }
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public abstract string Description { get; }
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@ -219,6 +227,19 @@ namespace osu.Game.Screens.Play
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return base.OnKeyDown(state, args);
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}
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public bool OnPressed(GlobalAction action)
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{
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if (action == GlobalAction.Back)
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{
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BackAction.Invoke();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
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private void buttonSelectionChanged(DialogButton button, bool isSelected)
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{
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if (!isSelected)
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@ -6,11 +6,9 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Timing;
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using osu.Game.Graphics;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace osu.Game.Screens.Play
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{
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@ -138,16 +136,7 @@ namespace osu.Game.Screens.Play
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public override string Header => "paused";
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public override string Description => "you're not going to do what i think you're going to do, are ya?";
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (!args.Repeat && args.Key == Key.Escape)
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{
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InternalButtons.Children.First().TriggerOnClick();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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protected override Action BackAction => () => InternalButtons.Children.First().TriggerOnClick();
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -49,8 +49,6 @@ namespace osu.Game.Screens.Play
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public bool AllowLeadIn { get; set; } = true;
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public bool AllowResults { get; set; } = true;
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protected override bool AllowBackButton => false;
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private Bindable<bool> mouseWheelDisabled;
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private Bindable<double> userAudioOffset;
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@ -55,8 +55,7 @@ namespace osu.Game.Screens.Select
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] Bindable<RulesetInfo> parentRuleset)
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{
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if (parentRuleset != null)
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ruleset.BindTo(parentRuleset);
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ruleset.BindTo(parentRuleset);
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ruleset.ValueChanged += _ => updateDisplay();
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}
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@ -29,6 +29,7 @@ namespace osu.Game.Screens.Select
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private readonly TabControl<GroupMode> groupTabs;
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private SortMode sort = SortMode.Title;
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public SortMode Sort
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{
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get { return sort; }
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@ -43,6 +44,7 @@ namespace osu.Game.Screens.Select
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}
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private GroupMode group = GroupMode.All;
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public GroupMode Group
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{
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get { return group; }
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@ -69,7 +71,8 @@ namespace osu.Game.Screens.Select
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private readonly SearchTextBox searchTextBox;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) =>
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base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
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public FilterControl()
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{
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@ -177,8 +180,7 @@ namespace osu.Game.Screens.Select
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showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
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showConverted.ValueChanged += val => updateCriteria();
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if (parentRuleset != null)
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ruleset.BindTo(parentRuleset);
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ruleset.BindTo(parentRuleset);
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ruleset.BindValueChanged(val => updateCriteria(), true);
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}
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@ -43,6 +43,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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private bool scoresLoadedOnce;
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private IEnumerable<Score> scores;
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public IEnumerable<Score> Scores
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{
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get { return scores; }
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@ -200,9 +201,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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{
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this.api = api;
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if (parentRuleset != null)
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ruleset.BindTo(parentRuleset);
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ruleset.BindTo(parentRuleset);
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ruleset.ValueChanged += _ => updateScores();
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if (api != null)
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