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Merge remote-tracking branch 'upstream/master' into judgement-revamp
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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Origin = Anchor.Centre,
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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BlendingMode = BlendingMode.Additive,
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Blending = BlendingMode.Additive,
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Masking = true,
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Children = new[]
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{
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@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = target_ring_thick_border,
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BlendingMode = BlendingMode.Additive,
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Blending = BlendingMode.Additive,
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Children = new Drawable[]
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{
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new Box
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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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BlendingMode = BlendingMode.Additive,
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Blending = BlendingMode.Additive,
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Alpha = 0,
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AlwaysPresent = true
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}
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@ -1,8 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Taiko.Objects
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@ -29,19 +27,5 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// Strong hit objects give more points for hitting the hit object with both keys.
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/// </summary>
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public bool IsStrong;
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/// <summary>
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/// Whether this HitObject is in Kiai time.
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/// </summary>
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public bool Kiai { get; protected set; }
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
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Kiai |= effectPoint.KiaiMode;
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}
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}
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}
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}
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