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Fix placement blueprints not being correctly removed after a rolled back placement
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@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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base.UpdateTimeAndPosition(result);
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if (PlacementActive)
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if (PlacementActive == PlacementState.Active)
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{
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if (result.Time is double endTime)
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{
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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base.UpdateTimeAndPosition(result);
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if (!PlacementActive)
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if (PlacementActive == PlacementState.Waiting)
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Column = result.Playfield as Column;
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}
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}
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