mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Hoist reference replacement logic to overlay level
This commit is contained in:
@ -13,7 +13,6 @@ using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -54,49 +53,18 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
}
|
||||
|
||||
private Func<Mod, bool>? filter;
|
||||
|
||||
/// <summary>
|
||||
/// A function determining whether each mod in the column should be displayed.
|
||||
/// A return value of <see langword="true"/> means that the mod is not filtered and therefore its corresponding panel should be displayed.
|
||||
/// A return value of <see langword="false"/> means that the mod is filtered out and therefore its corresponding panel should be hidden.
|
||||
/// </summary>
|
||||
public Func<Mod, bool>? Filter
|
||||
{
|
||||
get => filter;
|
||||
set
|
||||
{
|
||||
filter = value;
|
||||
updateState();
|
||||
}
|
||||
}
|
||||
public Func<Mod, bool>? Filter { get; set; } // TODO: remove later
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether this column should accept user input.
|
||||
/// </summary>
|
||||
public Bindable<bool> Active = new BindableBool(true);
|
||||
|
||||
private readonly Bindable<bool> allFiltered = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// True if all of the panels in this column have been filtered out by the current <see cref="Filter"/>.
|
||||
/// </summary>
|
||||
public IBindable<bool> AllFiltered => allFiltered;
|
||||
|
||||
/// <summary>
|
||||
/// List of mods marked as selected in this column.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Note that the mod instances returned by this property are owned solely by this column
|
||||
/// (as in, they are locally-managed clones, to ensure proper isolation from any other external instances).
|
||||
/// </remarks>
|
||||
public IReadOnlyList<Mod> SelectedMods { get; private set; } = Array.Empty<Mod>();
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a mod panel has been selected interactively by the user.
|
||||
/// </summary>
|
||||
public event Action? SelectionChangedByUser;
|
||||
|
||||
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value;
|
||||
|
||||
protected virtual ModPanel CreateModPanel(ModState mod) => new ModPanel(mod);
|
||||
@ -299,7 +267,11 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
Task? loadTask;
|
||||
|
||||
latestLoadTask = loadTask = LoadComponentsAsync(panels, onPanelsLoaded, (cancellationTokenSource = new CancellationTokenSource()).Token);
|
||||
latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded =>
|
||||
{
|
||||
panelFlow.ChildrenEnumerable = loaded;
|
||||
updateState();
|
||||
}, (cancellationTokenSource = new CancellationTokenSource()).Token);
|
||||
loadTask.ContinueWith(_ =>
|
||||
{
|
||||
if (loadTask == latestLoadTask)
|
||||
@ -307,27 +279,9 @@ namespace osu.Game.Overlays.Mods
|
||||
});
|
||||
}
|
||||
|
||||
private void onPanelsLoaded(IEnumerable<ModPanel> loaded)
|
||||
{
|
||||
panelFlow.ChildrenEnumerable = loaded;
|
||||
|
||||
updateState();
|
||||
|
||||
foreach (var panel in panelFlow)
|
||||
{
|
||||
panel.Active.BindValueChanged(_ => panelStateChanged(panel));
|
||||
}
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
foreach (var panel in panelFlow)
|
||||
{
|
||||
panel.Active.Value = SelectedMods.Contains(panel.Mod);
|
||||
panel.ApplyFilter(Filter);
|
||||
}
|
||||
|
||||
allFiltered.Value = panelFlow.All(panel => panel.Filtered.Value);
|
||||
Alpha = availableMods.All(mod => mod.Filtered.Value) ? 0 : 1;
|
||||
|
||||
if (toggleAllCheckbox != null && !SelectionAnimationRunning)
|
||||
{
|
||||
@ -336,62 +290,6 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This flag helps to determine the source of changes to <see cref="SelectedMods"/>.
|
||||
/// If the value is false, then <see cref="SelectedMods"/> are changing due to a user selection on the UI.
|
||||
/// If the value is true, then <see cref="SelectedMods"/> are changing due to an external <see cref="SetSelection"/> call.
|
||||
/// </summary>
|
||||
private bool externalSelectionUpdateInProgress;
|
||||
|
||||
private void panelStateChanged(ModPanel panel)
|
||||
{
|
||||
if (externalSelectionUpdateInProgress)
|
||||
return;
|
||||
|
||||
var newSelectedMods = panel.Active.Value
|
||||
? SelectedMods.Append(panel.Mod)
|
||||
: SelectedMods.Except(panel.Mod.Yield());
|
||||
|
||||
SelectedMods = newSelectedMods.ToArray();
|
||||
updateState();
|
||||
SelectionChangedByUser?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adjusts the set of selected mods in this column to match the passed in <paramref name="mods"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method exists to be able to receive mod instances that come from potentially-external sources and to copy the changes across to this column's state.
|
||||
/// <see cref="ModSelectOverlay"/> uses this to substitute any external mod references in <see cref="ModSelectOverlay.SelectedMods"/>
|
||||
/// to references that are owned by this column.
|
||||
/// </remarks>
|
||||
internal void SetSelection(IReadOnlyList<Mod> mods)
|
||||
{
|
||||
externalSelectionUpdateInProgress = true;
|
||||
|
||||
var newSelection = new List<Mod>();
|
||||
|
||||
foreach (var modState in this.availableMods)
|
||||
{
|
||||
var matchingSelectedMod = mods.SingleOrDefault(selected => selected.GetType() == modState.GetType());
|
||||
|
||||
if (matchingSelectedMod != null)
|
||||
{
|
||||
modState.Mod.CopyFrom(matchingSelectedMod);
|
||||
newSelection.Add(modState.Mod);
|
||||
}
|
||||
else
|
||||
{
|
||||
modState.Mod.ResetSettingsToDefaults();
|
||||
}
|
||||
}
|
||||
|
||||
SelectedMods = newSelection;
|
||||
updateState();
|
||||
|
||||
externalSelectionUpdateInProgress = false;
|
||||
}
|
||||
|
||||
#region Bulk select / deselect
|
||||
|
||||
private const double initial_multiple_selection_delay = 120;
|
||||
|
Reference in New Issue
Block a user