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ComputePositions -> UpdatePositions
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@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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base.UpdateAfterChildrenLife();
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// We need to calculate this as soon as possible after lifetimes so that hitobjects get the final say in their positions
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speedChangeVisualiser.ComputePositions(AliveObjects, direction, Time.Current, TimeRange, DrawSize);
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speedChangeVisualiser.UpdatePositions(AliveObjects, direction, Time.Current, TimeRange, DrawSize);
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}
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}
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}
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