ComputePositions -> UpdatePositions

This commit is contained in:
smoogipoo
2018-04-20 14:22:48 +09:00
parent 52e3ffff30
commit 11b943c820
4 changed files with 11 additions and 12 deletions

View File

@ -52,12 +52,12 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
// Nested hitobjects don't need to scroll, but they do need accurate positions
ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
}
}
}
public void ComputePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
public void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
{
foreach (var obj in hitObjects)
{