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Fix TestSceneSpectator reusing cached spectator client
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@ -13,6 +13,7 @@ using osu.Game.Online.Spectator;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Tests.Visual.Multiplayer;
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using osu.Game.Tests.Visual.Multiplayer;
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@ -25,41 +26,43 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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private readonly User streamingUser = new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Test user" };
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private readonly User streamingUser = new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Test user" };
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[Cached(typeof(SpectatorClient))]
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private TestSpectatorClient testSpectatorClient = new TestSpectatorClient();
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[Cached(typeof(UserLookupCache))]
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestUserLookupCache();
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private UserLookupCache lookupCache = new TestUserLookupCache();
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// used just to show beatmap card for the time being.
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// used just to show beatmap card for the time being.
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protected override bool UseOnlineAPI => true;
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protected override bool UseOnlineAPI => true;
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private SoloSpectator spectatorScreen;
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[Resolved]
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[Resolved]
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private OsuGameBase game { get; set; }
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private OsuGameBase game { get; set; }
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private BeatmapSetInfo importedBeatmap;
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private TestSpectatorClient spectatorClient;
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private SoloSpectator spectatorScreen;
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private BeatmapSetInfo importedBeatmap;
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private int importedBeatmapId;
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private int importedBeatmapId;
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public override void SetUpSteps()
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[SetUpSteps]
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public void SetupSteps()
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{
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{
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base.SetUpSteps();
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DependenciesScreen dependenciesScreen = null;
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AddStep("load dependencies", () =>
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{
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spectatorClient = new TestSpectatorClient();
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// The screen gets suspended so it stops receiving updates.
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Child = spectatorClient;
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LoadScreen(dependenciesScreen = new DependenciesScreen(spectatorClient));
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});
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AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
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AddStep("import beatmap", () =>
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AddStep("import beatmap", () =>
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{
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{
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importedBeatmap = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result;
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importedBeatmap = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result;
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importedBeatmapId = importedBeatmap.Beatmaps.First(b => b.RulesetID == 0).OnlineBeatmapID ?? -1;
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importedBeatmapId = importedBeatmap.Beatmaps.First(b => b.RulesetID == 0).OnlineBeatmapID ?? -1;
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});
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});
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AddStep("add streaming client", () =>
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{
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Remove(testSpectatorClient);
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Add(testSpectatorClient);
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});
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finish();
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}
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}
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[Test]
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[Test]
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@ -206,22 +209,36 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
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private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
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private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
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private void start(int? beatmapId = null) => AddStep("start play", () => spectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
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private void finish() => AddStep("end play", () => testSpectatorClient.EndPlay(streamingUser.Id));
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private void finish() => AddStep("end play", () => spectatorClient.EndPlay(streamingUser.Id));
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private void checkPaused(bool state) =>
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private void checkPaused(bool state) =>
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AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
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AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
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private void sendFrames(int count = 10)
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private void sendFrames(int count = 10)
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{
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{
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AddStep("send frames", () => testSpectatorClient.SendFrames(streamingUser.Id, count));
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AddStep("send frames", () => spectatorClient.SendFrames(streamingUser.Id, count));
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}
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}
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private void loadSpectatingScreen()
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private void loadSpectatingScreen()
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{
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{
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AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
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AddStep("load spectator", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
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AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
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AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
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}
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}
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/// <summary>
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/// Used for the sole purpose of adding <see cref="TestSpectatorClient"/> as a resolvable dependency.
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/// </summary>
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private class DependenciesScreen : OsuScreen
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{
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[Cached(typeof(SpectatorClient))]
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public readonly TestSpectatorClient Client;
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public DependenciesScreen(TestSpectatorClient client)
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{
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Client = client;
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}
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}
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}
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}
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}
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}
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