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CreateMaskFor -> CreateBlueprintFor
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();
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public override SelectionBlueprint CreateMaskFor(DrawableHitObject hitObject)
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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{
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switch (hitObject)
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{
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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return new HoldNoteSelectionBlueprint(holdNote);
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}
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return base.CreateMaskFor(hitObject);
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return base.CreateBlueprintFor(hitObject);
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}
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}
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}
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